Commit message (Collapse) | Author | Files | Lines | ||
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2008-05-24 | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 2 | -1/+7 | |
instead, on the basis that this is less likely to cause confusion with c#'s base object type | |||||
2008-05-24 | * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵ | Justin Clarke Casey | 1 | -1/+1 | |
basis that they all take SOG parameters to improve code readability for now | |||||
2008-05-24 | * Fixes endless loop in the Land Module when selecting any object. | Teravus Ovares | 2 | -0/+6 | |
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last. | |||||
2008-05-24 | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 2 | -10/+54 | |
* Not yet reusing serialization module - this will happen in the future * No user functionality yet | |||||
2008-05-24 | This enables return from the parcel object owner display. | Teravus Ovares | 4 | -24/+100 | |
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return. | |||||
2008-05-24 | * Implements selected object return. | Teravus Ovares | 1 | -25/+45 | |
* If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it. | |||||
2008-05-23 | *Refactor of the LandManagementModule that allows OpenSim to run without it | mingchen | 2 | -868/+965 | |
2008-05-23 | Thank you kindly, Melanie, for: | Charles Krinke | 1 | -1/+2 | |
Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script. | |||||
2008-05-22 | * Plug in stubbed out archiver module | Justin Clarke Casey | 2 | -0/+121 | |
2008-05-20 | Add copyright notices. | Jeff Ames | 3 | -7/+86 | |
Fix spelling typo (Thanks ChrisDown for pointing this out) | |||||
2008-05-18 | * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵ | Teravus Ovares | 1 | -0/+7 | |
half tiny amount implemented. | |||||
2008-05-17 | * Tweaked patch mantis 1302 and committing it. | Teravus Ovares | 2 | -3/+18 | |
2008-05-16 | Formatting cleanup. | Jeff Ames | 10 | -94/+94 | |
2008-05-15 | Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵ | Teravus Ovares | 1 | -1/+7 | |
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy | |||||
2008-05-15 | * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵ | Teravus Ovares | 1 | -8/+85 | |
Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true. | |||||
2008-05-14 | * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵ | Teravus Ovares | 2 | -19/+16 | |
permissions modules. From Melanie. Thanks Melanie! | |||||
2008-05-14 | * Fixed deleting prim. | Teravus Ovares | 1 | -1/+1 | |
2008-05-14 | * Applying patches from Melanie to cover permissions module. Thanks! | Adam Frisby | 1 | -0/+9 | |
2008-05-14 | * Adding the very bare minimum for the client to register user as having the ↵ | Teravus Ovares | 1 | -0/+6 | |
group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets. | |||||
2008-05-14 | Formatting cleanup. | Jeff Ames | 3 | -41/+35 | |
2008-05-14 | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 1 | -0/+9 | |
* Down to 65 warnings. | |||||
2008-05-14 | * Refactored OutPacket and FirstName/LastName out of Friends Module. | Teravus Ovares | 1 | -0/+10 | |
2008-05-13 | *Locked objects can now be unlocked | mingchen | 1 | -1/+1 | |
2008-05-13 | *Locked objects now delete after accepting warning as expected | mingchen | 1 | -9/+9 | |
2008-05-13 | * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵ | Adam Frisby | 1 | -2/+2 | |
fixing a really dumb bug. | |||||
2008-05-13 | *Complete redo of the permissions module | mingchen | 5 | -378/+545 | |
*Removed hardcoded permissions checks *Added permissions checks where needed | |||||
2008-05-12 | my last patch didn't actually get the sun to possition correctly, but | Sean Dague | 1 | -3/+5 | |
now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server. | |||||
2008-05-12 | move the sun based on localtime instead of utc. Now it won't set for me at | Sean Dague | 1 | -4/+10 | |
3pm any more. | |||||
2008-05-12 | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 1 | -22/+53 | |
This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage. | |||||
2008-05-11 | Update svn properties. | Jeff Ames | 2 | -763/+763 | |
2008-05-11 | * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵ | Teravus Ovares | 1 | -0/+5 | |
shouts, 'This is my sim, get out!' | |||||
2008-05-11 | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2 | -0/+759 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
2008-05-09 | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 2 | -10/+1 | |
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | |||||
2008-05-09 | * Minor tweak to TerrainChannel | Adam Frisby | 2 | -7/+8 | |
* Minor tweak to Permissions/PermissionsModule.cs | |||||
2008-05-08 | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 2 | -43/+59 | |
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | |||||
2008-05-07 | *Fixed bug causing Object Duplication to not correctly follow permissions | mingchen | 1 | -1/+4 | |
2008-05-07 | *Added CanRunScript to SceneExternalChecks | mingchen | 1 | -0/+2 | |
2008-05-07 | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 1 | -1/+10 | |
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | |||||
2008-05-07 | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 1 | -47/+179 | |
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though. | |||||
2008-05-06 | De-tabify source. | Jeff Ames | 1 | -3/+3 | |
2008-05-06 | *LLClientView is now pushed the EstateSettings instead of pulling it from ↵ | mingchen | 3 | -17/+66 | |
the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place) | |||||
2008-05-06 | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 4 | -194/+166 | |
2008-05-05 | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 3 | -3/+701 | |
2008-05-05 | *Standardized the Land module by removing all references to ↵ | mingchen | 2 | -227/+38 | |
libsecondlife.packets | |||||
2008-05-04 | Update svn properties. | Jeff Ames | 2 | -552/+552 | |
2008-05-04 | * Reformatted EstateManagementModule | Adam Frisby | 1 | -61/+48 | |
2008-05-04 | * Updating some file locations. | Adam Frisby | 2 | -2/+2 | |
2008-05-04 | *Fixed a mistake in the EstateManagementModule that messed up the trunk. | mingchen | 1 | -29/+1 | |
2008-05-04 | *Fixed up EstateManagementModule to the module standard - no more packets ↵ | mingchen | 2 | -497/+196 | |
allowed! *Started cleaning up the land module | |||||
2008-05-03 | * Cleaned up code in Terrain, Tree and Map modules. | Adam Frisby | 27 | -344/+271 | |
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves. |