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2008-05-04*Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen1-29/+1
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2-497/+196
allowed! *Started cleaning up the land module
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby27-344/+271
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03*Moved EstateManager into a region modulemingchen1-0/+744
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares1-0/+5
does not regenerate until you're dead!
2008-05-01* Rolled back a few changes.Adam Frisby14-55/+56
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby14-56/+55
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby7-7/+6
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames47-6986/+6986
2008-05-01* Adding unit test support to Environment for modules.Adam Frisby1-0/+59
* Written some unit tests for Terrain Module as an example.
2008-04-30* Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby1-33/+0
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby10-371/+346
2008-04-30* Commiting a bunch of missed files.Adam Frisby44-0/+6589
2008-04-30* Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2-0/+443
* Attached.