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2008-06-06* This wraps the autopilot request to the client's sit response. An interes...Teravus Ovares1-0/+1
2008-06-05Update svn properties.Jeff Ames1-25/+25
2008-06-05* refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey1-5/+5
2008-06-05* exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey4-13/+34
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey4-7/+7
2008-06-04* Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey3-19/+199
2008-06-04Update svn properties.Jeff Ames1-129/+129
2008-06-04* Start writing out assets metadata file for archiverJustin Clarke Casey2-17/+132
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames6-94/+94
2008-06-03* experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey1-0/+9
2008-06-03* Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey3-6/+5
2008-06-02* experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey1-1/+13
2008-06-02* experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey1-2/+11
2008-06-02* Fixes a bug saving the current sun phase to the estate_settings file.Teravus Ovares2-2/+10
2008-06-01Update svn properties.Jeff Ames1-45/+45
2008-06-01* Fix build break by eliminating remaining IScenePermissions references - mus...Justin Clarke Casey1-3/+1
2008-06-01* Updates permission module so that GenericCommunicationPermission returns tr...Teravus Ovares1-2/+3
2008-05-31* Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey1-2/+0
2008-05-31* Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey3-3/+35
2008-05-30* If you check fixed sun, in the estate tools 'terrain tab', the sun will fix...Teravus Ovares1-1/+8
2008-05-30* You can set the sun phase via the estate tools now. It doesn't persist a...Teravus Ovares1-15/+16
2008-05-30* Hook up archive loading to load in prim xml dataJustin Clarke Casey4-19/+57
2008-05-30* Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey3-4/+276
2008-05-30* Successfully pick out prims.xml file from archiveJustin Clarke Casey4-5/+78
2008-05-30* Read all files from tar archiveJustin Clarke Casey2-11/+55
2008-05-30* Fixed a dangling event hook that I added.Teravus Ovares2-6/+67
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames4-177/+177
2008-05-30* Added helper method to the Sun module to Get the Linden hour based on the m...Teravus Ovares2-1/+18
2008-05-30* Updated sun module to only send sun updates to root agents. Because it wa...Teravus Ovares1-3/+54
2008-05-29* Caches UUIDName requestsTeravus Ovares1-2/+46
2008-05-28* Fixed a slight issue with the LLRAW exporter.Adam Frisby2-3/+4
2008-05-28* Minor: Another small log adjustmentJustin Clarke Casey1-1/+1
2008-05-28* Minor: Log message clean up in archiver codeJustin Clarke Casey2-3/+5
2008-05-28* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...Justin Clarke Casey5-11/+182
2008-05-28* Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2-6/+37
2008-05-28Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke1-1/+1
2008-05-28Formatting cleanup.Jeff Ames3-76/+76
2008-05-28Update svn properties. Fix inconsistent newlines.Jeff Ames1-187/+187
2008-05-27* Include prims.xml file in archiveJustin Clarke Casey2-5/+17
2008-05-27* Add .jp2 extension to archived texturesJustin Clarke Casey1-1/+1
2008-05-27* Write prim archives out as v7 tar files temporarily for testing purposes - ...Justin Clarke Casey2-1/+186
2008-05-27* Added new InstallPlugin interface to ITerrainModule.Adam Frisby2-10/+22
2008-05-27* Implement asynchronous assets request for archivingJustin Clarke Casey1-116/+187
2008-05-26* Patch from jhurliman - Implements a binary search in the LLRAW exporter whi...Adam Frisby1-26/+44
2008-05-26Thank you kindly, Melanie for a patch for script resetCharles Krinke1-0/+2
2008-05-26* Break out baby archiving code into separate class ready for async asset req...Justin Clarke Casey2-54/+118
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene p...Justin Clarke Casey1-1/+14
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames3-25/+25
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ho...Teravus Ovares1-9/+27
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2-1/+44