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2008-10-03Mantis #1360Melanie Thielker1-2/+3
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-10-03* EventQueueGet is now working.Teravus Ovares1-1/+6
* Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
2008-10-02Added the first version of the MapSearchModule, which allows you to search forHomer Horwitz1-0/+119
regions in the in-world map. It currently only returns the first region that matches the search string; in a future version it will return more search results. Note: File added; run runprebuild.
2008-10-01- Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz1-0/+4
- Implemented llMapDestination.
2008-09-30Add two more default script engine paramsMelanie Thielker1-1/+1
2008-09-30Add the default script engine to the script creation from archive loadingMelanie Thielker1-1/+1
to make scripts loaded from oar start
2008-09-28Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke2-0/+24
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
2008-09-28Add some methods to allow modules so set client view optionsMelanie Thielker1-0/+9
2008-09-26* Patch from JHurlimanTeravus Ovares5-84/+55
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26* minor: remove warningsJustin Clarke Casey1-4/+4
2008-09-26* Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2-27/+29
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-25* Adds some WindTeravus Ovares2-0/+260
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
2008-09-24Add a module selection option for the MapImage Module as wellMelanie Thielker1-0/+6
2008-09-24Correct a capitalization errorMelanie Thielker1-1/+1
2008-09-24Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker1-0/+9
2008-09-23Update svn properties, formatting cleanup.Jeff Ames1-1/+1
2008-09-23Small fix to eliminate a beauty spotMelanie Thielker1-1/+1
2008-09-23Update the permissions system to handle scripts and notecards the wayMelanie Thielker1-1/+65
it was meant to. No functional changes, just better code
2008-09-22Move script and notecard open perms checks from ClientView to theMelanie Thielker1-2/+127
perms module
2008-09-22Remove comment in perms module after consulting with awebbMelanie Thielker1-6/+2
2008-09-22Fix a small logic error in my perms module changesMelanie Thielker1-1/+1
2008-09-22Create CanEditObjectInventory to preserve the abilityMelanie Thielker1-0/+20
to have different permissions on inventory and object edits. This may be needed by the viewer on public grids
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2-2/+2
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-16Minor formatting cleanup.Jeff Ames2-2/+2
2008-09-16From: mike pitman <pitman@us.ibm.com>Dr Scofield7-8/+17
New patch (terrainedit2.patch) is attached that passes unit tests ( and in fact supplies the new unit test to pass..:) The previous failure was due to the change of the brush size to be linear instead of exponential, and the fact that the test parameters were assuming the exponentional brush size. This patch also removes dependency on 'duration' argument for adjustment step size. This should address the widely differing reports of instability with terrain editing. Note: 'doing this right' implies ultimately reading the parameters from the ini file, which this patch does not do.
2008-09-15reverting r6302Dr Scofield3-6/+3
2008-09-15From: mike pitman <pitman@us.ibm.com>Dr Scofield3-3/+6
fixes the terrain spikes, and is the result of mostly a tuning operation on the smooth and flatten tools. I dug in and found that the spikes apparently result from smooth's overly aggressive iteration steps toward the average curvature, which leads to an instability that blows up the heights. I introduced a scaling factor to dampen the 'duration' parameter which tames progress and seems to keep things stable.
2008-09-13Remove the cruft of accessing a private member of another module's classMelanie Thielker2-0/+15
from DataSnapshot and replace it with a best practices approach, making it much less dependent on the land module's internal structure and types.
2008-09-12* Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey1-0/+1
* Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
2008-09-10Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
Fix unreachable code due to typo in llDetectedGroup.
2008-09-09* Adds OnGenericMessage and SendGenericMessage functionality to IClientAPI.Adam Frisby1-1/+7
* Please don't break the build. *fingers crossed*
2008-09-09Update svn properties, formatting cleanup.Jeff Ames3-7/+7
2008-09-08fix: warnings from libomvDr Scofield1-0/+4
2008-09-07Mantis #2142Melanie Thielker1-1/+1
Thank you, HomerHorwitz, for a patch that fixes landmark teleport and about landmarks with the new OMV types.
2008-09-06Mantis #2133Melanie Thielker4-6/+6
Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares26-458/+447
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-03clean up and fixing a typo.Dr Scofield1-1/+1
2008-09-01Mantis #2072Melanie Thielker1-1/+14
Griefer protection! When running without serverside permissions, let only the owner edit attachments. Having everyone able to do it just isn't right.
2008-08-30* Oops, add landmarks to region archive loading/savingJustin Clarke Casey2-1/+9
* Hopefully this will resolve mantis 2049
2008-08-28Update svn properties, formatting cleanup.Jeff Ames6-30/+26
2008-08-26* On loading archives, report an error if an asset does not have the ↵Justin Clarke Casey2-45/+61
expected filename format
2008-08-25* This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares1-0/+10
currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-24Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker1-1/+4
and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
2008-08-22* Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares5-182/+704
* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
2008-08-20Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker1-0/+10
the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
2008-08-19Mantis #1999Melanie Thielker1-0/+3
Allow the sim owner to add estate managers to any estate on the sim
2008-08-19Update svn properties, formatting cleanup.Jeff Ames1-46/+18
2008-08-18* maptile - just flatten it.. we'll worry about projection later.. Teravus Ovares1-4/+7
2008-08-18* Slightly better implementation of prim volume drawing on the maptile using ↵Teravus Ovares1-10/+177
projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
2008-08-18* Maptile prim volume drawing change from manually drawing the rectangles ↵Teravus Ovares1-20/+65
using Bitmap.setpixel to a drawing2d graphics context. * Z-sort the prim volumes before drawing.