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2008-05-11* Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵Teravus Ovares1-0/+5
shouts, 'This is my sim, get out!'
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2-0/+759
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09*Land/Parcel upates are now correct with a significant movement by the Clientmingchen2-10/+1
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09* Minor tweak to TerrainChannelAdam Frisby2-7/+8
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2-43/+59
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-07*Fixed bug causing Object Duplication to not correctly follow permissionsmingchen1-1/+4
2008-05-07*Added CanRunScript to SceneExternalChecksmingchen1-0/+2
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-1/+10
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-07From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-47/+179
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
2008-05-06De-tabify source.Jeff Ames1-3/+3
2008-05-06*LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen3-17/+66
the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby4-194/+166
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey3-3/+701
2008-05-05*Standardized the Land module by removing all references to ↵mingchen2-227/+38
libsecondlife.packets
2008-05-04Update svn properties.Jeff Ames2-552/+552
2008-05-04* Reformatted EstateManagementModuleAdam Frisby1-61/+48
2008-05-04* Updating some file locations.Adam Frisby2-2/+2
2008-05-04*Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen1-29/+1
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2-497/+196
allowed! *Started cleaning up the land module
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby27-344/+271
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03*Moved EstateManager into a region modulemingchen1-0/+744
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares1-0/+5
does not regenerate until you're dead!
2008-05-01* Rolled back a few changes.Adam Frisby14-55/+56
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby14-56/+55
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby7-7/+6
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames47-6986/+6986
2008-05-01* Adding unit test support to Environment for modules.Adam Frisby1-0/+59
* Written some unit tests for Terrain Module as an example.
2008-04-30* Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby1-33/+0
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby10-371/+346
2008-04-30* Commiting a bunch of missed files.Adam Frisby44-0/+6589
2008-04-30* Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2-0/+443
* Attached.