Commit message (Collapse) | Author | Files | Lines | ||
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2008-06-21 | * refactor: Making some of the serialization names consistent, both within ↵ | Justin Clarke Casey | 4 | -21/+52 | |
their pairings and with the others * This does make some of the names less ideal than others - this should change in the future | |||||
2008-06-21 | * Remove redundant <scene> tag from individual object xml representation | Justin Clarke Casey | 1 | -7/+19 | |
* WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations. | |||||
2008-06-21 | * Remove a bug I created in r5171 where taking an object would terminate the ↵ | Justin Clarke Casey | 2 | -0/+16 | |
client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion | |||||
2008-06-21 | * minor: start saving current prims xml to an objects/ directory in the archive | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-21 | * Adds Region ban capability to Regions. You access this by going to ↵ | Teravus Ovares | 2 | -1/+90 | |
World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores. | |||||
2008-06-19 | Mantis#1543. Thank you kindly, Jonc for a patch that: | Charles Krinke | 2 | -4/+81 | |
Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming | |||||
2008-06-18 | * Refactors call to OutPacket out of AssetCache and into LLClientView | Teravus Ovares | 1 | -0/+4 | |
2008-06-18 | Minor formatting cleanup. | Jeff Ames | 2 | -27/+27 | |
2008-06-17 | * Refactor: Move the responsibility for applying physics and sending the ↵ | Justin Clarke Casey | 1 | -32/+1 | |
initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed | |||||
2008-06-17 | * refactor: Remove largely duplicate code from ↵ | Justin Clarke Casey | 1 | -25/+1 | |
SceneXmlLoader.CreatePrimFromXml2() | |||||
2008-06-17 | Update svn properties. | Jeff Ames | 2 | -187/+187 | |
2008-06-17 | * Increase WEBMAP tile jpeg quality. | Teravus Ovares | 1 | -1/+29 | |
* I'm not sure if this method works on Linux.. but I guess I'll find out :P | |||||
2008-06-16 | * Fix a bug in the archiver where I didn't realize a shape still needs its ↵ | Justin Clarke Casey | 1 | -3/+8 | |
default texture as well as its face textures | |||||
2008-06-16 | * Enables binary data in BaseHttpServer with 'image' in content type. | Teravus Ovares | 1 | -1/+80 | |
* Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once. | |||||
2008-06-16 | * Allow archiver to save and load objects within other objects to arbitrary ↵ | Justin Clarke Casey | 1 | -31/+99 | |
levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use | |||||
2008-06-16 | * refactor: Fission ArchiveWriteRequest into prepare and execute classes | Justin Clarke Casey | 4 | -40/+96 | |
2008-06-16 | * Refactor: Break out AssetsRequest to a separate file in the Archiver module | Justin Clarke Casey | 2 | -68/+111 | |
2008-06-14 | * Enables maptile display in grid mode for simulators that are not on the ↵ | Teravus Ovares | 1 | -1/+3 | |
same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files. | |||||
2008-06-13 | Update svn properties, clean up formatting, refactor out duplicate ↵ | Jeff Ames | 2 | -5/+5 | |
hard-coded port numbers. | |||||
2008-06-12 | * Split the World Map code into a module. | Teravus Ovares | 1 | -0/+239 | |
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change). | |||||
2008-06-12 | * refactor: For new objects, move attach to backup to occur when adding to a ↵ | Justin Clarke Casey | 1 | -3/+2 | |
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance | |||||
2008-06-12 | * refactor: rename CreatePrimFromXml to CreatePrimFromXml2 | Justin Clarke Casey | 1 | -3/+10 | |
2008-06-11 | *Parcel Prim Count Maximums moved to their own functions so modules can ↵ | mingchen | 4 | -4/+69 | |
override the default method of calculating how many prims a parcel can have. | |||||
2008-06-10 | Update svn properties. Formatting cleanup. | Jeff Ames | 2 | -13/+12 | |
2008-06-07 | Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object ↵ | mingchen | 1 | -3/+9 | |
reference not set to an instance of object' exception | |||||
2008-06-06 | * This wraps the autopilot request to the client's sit response. An ↵ | Teravus Ovares | 1 | -0/+1 | |
interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen. | |||||
2008-06-05 | Update svn properties. | Jeff Ames | 1 | -25/+25 | |
2008-06-05 | * refactor: rename now inaccurate textureUuids to assetUuids | Justin Clarke Casey | 1 | -5/+5 | |
* 5000 commits in this repository! | |||||
2008-06-05 | * exprimental: Export and reimport all items within a prim except Objects | Justin Clarke Casey | 4 | -13/+34 | |
* Not yet ready for public use | |||||
2008-06-05 | * Change archiver 'textures' dir back to 'assets' | Justin Clarke Casey | 4 | -7/+7 | |
2008-06-04 | * Dearchive using assets metadata rather than assuming everything is a texture | Justin Clarke Casey | 3 | -19/+199 | |
* However, still not actually archiving anything except textures | |||||
2008-06-04 | Update svn properties. | Jeff Ames | 1 | -129/+129 | |
2008-06-04 | * Start writing out assets metadata file for archiver | Justin Clarke Casey | 2 | -17/+132 | |
* Ignoring it on reload as of yet | |||||
2008-06-04 | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 6 | -94/+94 | |
2008-06-03 | * experimental: archive out and reload textures within a prim's inventory | Justin Clarke Casey | 1 | -0/+9 | |
* no other prim items are archived yet | |||||
2008-06-03 | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 3 | -6/+5 | |
2008-06-02 | * experimental: Once we've received all the required assets from the asset ↵ | Justin Clarke Casey | 1 | -1/+13 | |
service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) | |||||
2008-06-02 | * experimental: Make OpenSim archiver save and reload all prim textures when ↵ | Justin Clarke Casey | 1 | -2/+11 | |
not all faces have the same texture | |||||
2008-06-02 | * Fixes a bug saving the current sun phase to the estate_settings file. | Teravus Ovares | 2 | -2/+10 | |
2008-06-01 | Update svn properties. | Jeff Ames | 1 | -45/+45 | |
2008-06-01 | * Fix build break by eliminating remaining IScenePermissions references - ↵ | Justin Clarke Casey | 1 | -3/+1 | |
must remember to nant clean * Hook all server startups into base opensim server startup method | |||||
2008-06-01 | * Updates permission module so that GenericCommunicationPermission returns ↵ | Teravus Ovares | 1 | -2/+3 | |
true. Instant messages, inventory transfers use this.. and it was always returning false. | |||||
2008-05-31 | * Enable loading of textures in OpenSim archives with load-oar/save-oar | Justin Clarke Casey | 1 | -2/+0 | |
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :) | |||||
2008-05-31 | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 3 | -3/+35 | |
* No user functionality yet | |||||
2008-05-30 | * If you check fixed sun, in the estate tools 'terrain tab', the sun will ↵ | Teravus Ovares | 1 | -1/+8 | |
fix in the location you set. (however the checkbox doesn't get re-populated properly yet, so it'll uncheck again even though the message got through to the server) | |||||
2008-05-30 | * You can set the sun phase via the estate tools now. It doesn't persist ↵ | Teravus Ovares | 1 | -15/+16 | |
across reboots though. | |||||
2008-05-30 | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 4 | -19/+57 | |
* This now has equivalent functionality to load-xml2 - no asset data is restored yet | |||||
2008-05-30 | * Crudely migrate SceneXmlLoader into the Serializer module | Justin Clarke Casey | 3 | -4/+276 | |
2008-05-30 | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 4 | -5/+78 | |
2008-05-30 | * Read all files from tar archive | Justin Clarke Casey | 2 | -11/+55 | |
* No reload functionality implemented yet |