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2009-01-16* minor: Future archiver test stubJustin Clarke Casey1-0/+44
2009-01-12* Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey1-0/+4
matches the existing Stop() and Restart() methods)
2009-01-09Prevent error message from scripted IMMelanie Thielker1-0/+6
Fixes Mantis #2970
2009-01-09Finish dwell sending, adding the forgotten method body.Melanie Thielker1-1/+7
Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
2009-01-08* refactor: move estate dialog to DialogModuleJustin Clarke Casey1-3/+8
* This appeared only to be implemented for the region, and doesn't currently seem to work anyway
2009-01-08* refactor: move code for sending a message to all users in a region to the ↵Justin Clarke Casey1-3/+4
DialogModule
2009-01-07* minor: Remove mono compiler warnings from WindModuleJustin Clarke Casey1-1/+2
2009-01-06* prune and regrade log messages relating to client login and logoutJustin Clarke Casey3-60/+21
2009-01-06* refactor: call AddHttpHandler() directly via CommsManagerJustin Clarke Casey1-1/+1
2009-01-06* refactor: call AddLLSDHandler directly via CommsManagerJustin Clarke Casey1-1/+2
2009-01-05* Centralize references to the well known blank texture ↵Justin Clarke Casey1-2/+1
5748decc-f629-461c-9a36-a35a221fe21f to a constant in OpenSim.Framework.Util
2009-01-05* Fixes a small bug where load-oar fails due to whitespace in region name.Sean Dague1-3/+3
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-03Connect dewww request packets to the land module to makle dwell workMelanie Thielker1-0/+13
2009-01-03Plumb the remaining dwell packetsMelanie Thielker1-0/+5
2008-12-30* Implement saving of region settings in OAR filesJustin Clarke Casey8-20/+374
* This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
2008-12-30Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-12-26* Fixes missing sculpt texture assets from oar files as detailed on mantis ↵Teravus Ovares1-0/+2
2971 by thomax
2008-12-26Prevent exception in terrain module if just the word terrain is entered at ↵idb1-0/+5
the console. Fixes Mantis #2915
2008-12-25Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker1-0/+17
2008-12-23Plumb in EventNotification* and EventGodDeleteMelanie Thielker1-0/+4
2008-12-23Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker1-0/+12
2008-12-23* refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey1-3/+20
code in the SoundModule
2008-12-22* Like most other modules, make the sound module register for its event ↵Justin Clarke Casey1-0/+8
directly, rather than needing Scene to know about it
2008-12-21Mantis#2860. Thank you kindly, Thomax for a patch that:Charles Krinke1-1/+1
Improves map image representation.
2008-12-21* Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares1-0/+1
in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
2008-12-19* refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey1-0/+72
2008-12-19* refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2-3/+31
module
2008-12-19* refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey5-131/+11
2008-12-19* refactor: Remove archiver module scene wrappersJustin Clarke Casey2-53/+7
2008-12-19* refactor: Move tree code out into a separate moduleJustin Clarke Casey2-7/+127
2008-12-19* Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares1-5/+13
heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
2008-12-18Fix and streamline the RegionHandshake stuff for estate managersMelanie Thielker1-8/+3
2008-12-18Stop hacked godmode from being able to actually move other people'sMelanie Thielker1-0/+4
attachments
2008-12-17* minor: Comment out high volume 'Getting MapItems' messagesJustin Clarke Casey1-15/+15
* make worldmap module log tags consistent
2008-12-17* Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey1-1/+1
is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
2008-12-17Stop users taking a copy of a in world prim that contains inventory items ↵MW1-0/+10
that have no copy permission set.
2008-12-17Added a check to CanDuplicateObject(), to stop duplicating prims that ↵MW1-0/+4
contains inventory items that you don't have permission to copy
2008-12-17Stop owners from duplicating no-copy objects in-worldMelanie Thielker1-0/+7
2008-12-15Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵MW1-3/+3
being in alert messages from the LandManagementModile.
2008-12-14Plumb the TP-Sending packetsMelanie Thielker1-0/+3
2008-12-11Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-12-10* Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey1-6/+6
* This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
2008-12-09* Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey1-0/+46
* This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc!
2008-12-09* minor: remove some old logging messagesJustin Clarke Casey1-4/+0
2008-12-04* Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey1-0/+3
(and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-12-03Fixes Mantis#2744: Permissions returned false for resetting scripts inHomer Horwitz1-0/+6
non-root SOPs. Now, they will use the SOG the SOP belongs to.
2008-12-01Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now,Homer Horwitz1-0/+8
they will use the SOG the SOP belongs to (as it was for the root-SOP already).
2008-12-01Mantis #2729Melanie Thielker1-0/+10
Add a check for script reset permissions to the permissions module
2008-11-29Finally make attachments stay put. Randomize local ID generation toMelanie Thielker1-1/+6
prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
2008-11-27Thank you kindly, Nlin for a patch that:Charles Krinke1-0/+10
Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.