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2008-05-30* Fixed a dangling event hook that I added.Teravus Ovares2-6/+67
* Added a Non-finite avatar position reset. This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work. ( I've only been able to reproduce this error once on my development workstation )
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames4-177/+177
2008-05-30* Added helper method to the Sun module to Get the Linden hour based on the ↵Teravus Ovares2-1/+18
math in the sun module. This populates the sun phase slider on the terrain tab in the estate tools according to the current sun phase. Display purposes only for now. Need to go the other way for setting the sun phase based on the linden hour in the estate tools.
2008-05-30* Updated sun module to only send sun updates to root agents. Because it ↵Teravus Ovares1-3/+54
was sending updates to both root and child agents, you'll still get sun jitter until this revision is adopted by every region nearby.
2008-05-29* Caches UUIDName requestsTeravus Ovares1-2/+46
* Looks up UUIDNames for script time and colliders in a separate thread. * Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.
2008-05-28* Fixed a slight issue with the LLRAW exporter.Adam Frisby2-3/+4
* Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues. * Made a tweak to the Terrain Plugin loading process.
2008-05-28* Minor: Another small log adjustmentJustin Clarke Casey1-1/+1
2008-05-28* Minor: Log message clean up in archiver codeJustin Clarke Casey2-3/+5
2008-05-28* Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey5-11/+182
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-28* Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2-6/+37
* Fix nre where the asset couldn't be found * Not ready yet
2008-05-28Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke1-1/+1
llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28Formatting cleanup.Jeff Ames3-76/+76
2008-05-28Update svn properties. Fix inconsistent newlines.Jeff Ames1-187/+187
2008-05-27* Include prims.xml file in archiveJustin Clarke Casey2-5/+17
2008-05-27* Add .jp2 extension to archived texturesJustin Clarke Casey1-1/+1
2008-05-27* Write prim archives out as v7 tar files temporarily for testing purposes - ↵Justin Clarke Casey2-1/+186
not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet
2008-05-27* Added new InstallPlugin interface to ITerrainModule.Adam Frisby2-10/+22
* This is to allow other region modules to install Terrain Effects.
2008-05-27* Implement asynchronous assets request for archivingJustin Clarke Casey1-116/+187
* No user functionality yet
2008-05-26* Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵Adam Frisby1-26/+44
which dramatically speeds up exports.
2008-05-26Thank you kindly, Melanie for a patch for script resetCharles Krinke1-0/+2
that creates the event handler chain ready to hook by script engines
2008-05-26* Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2-54/+118
requesting * No user functionality yet
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey1-1/+14
prims * no user functionality yet
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames3-25/+25
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares1-9/+27
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2-1/+44
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey1-1/+1
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2-1/+7
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey1-1/+1
basis that they all take SOG parameters to improve code readability for now
2008-05-24* Fixes endless loop in the Land Module when selecting any object.Teravus Ovares2-0/+6
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey2-10/+54
* Not yet reusing serialization module - this will happen in the future * No user functionality yet
2008-05-24This enables return from the parcel object owner display.Teravus Ovares4-24/+100
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24* Implements selected object return.Teravus Ovares1-25/+45
* If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen2-868/+965
2008-05-23Thank you kindly, Melanie, for:Charles Krinke1-1/+2
Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey2-0/+121
2008-05-20Add copyright notices.Jeff Ames3-7/+86
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares1-0/+7
half tiny amount implemented.
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares2-3/+18
2008-05-16Formatting cleanup.Jeff Ames10-94/+94
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares1-1/+7
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-15* Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵Teravus Ovares1-8/+85
Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
2008-05-14* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares2-19/+16
permissions modules. From Melanie. Thanks Melanie!
2008-05-14* Fixed deleting prim.Teravus Ovares1-1/+1
2008-05-14* Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby1-0/+9
2008-05-14* Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares1-0/+6
group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
2008-05-14Formatting cleanup.Jeff Ames3-41/+35
2008-05-14* Refactored OutPacket out of ScenePresence Teravus Ovares1-0/+9
* Down to 65 warnings.
2008-05-14* Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares1-0/+10
2008-05-13*Locked objects can now be unlockedmingchen1-1/+1
2008-05-13*Locked objects now delete after accepting warning as expectedmingchen1-9/+9