aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/World (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-07-21Mantis#1544. Thank you kindly, Jonc, for a patch that:Charles Krinke1-2/+8
Terrain revert using the PaintBrushes appears to work OK, however when using 'apply to selection' the RevertArea FloodEffect calculates the revert height incorrectly unless the strength passed in from the viewer is 1.0 Attaching a patch to correctly reset the selected area to the heights in the revertmap.
2008-07-21* minor: stick filename being loaded/saved from in save/load xml/oar ↵Justin Clarke Casey1-3/+1
information messages
2008-07-21* minor: change misleading 'all assets found' message to instead tell how ↵Justin Clarke Casey4-23/+35
many were actually located
2008-07-21added experimental packet tracker (LLPacketTracker.cs), which can be told to ↵MW1-2/+7
track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events. Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch. The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-19Fix prim link numbers (Mantis #1781)Melanie Thielker1-4/+4
Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
2008-07-18Patch to fix saving of estate managers list loaded during migration.Melanie Thielker1-1/+2
No longer teleports an agent home unless their root agent is being banned. Visual blocking is still in effect.
2008-07-18Patch adds bool IsManager(LLUUID) to IEstateModule.Melanie Thielker1-0/+12
Returns true whenever the LLUUID references a user who is either an EM or the region owner. Please note that ownership is region-scoped, while EM is estate-scoped.
2008-07-18* refactor: break out sog loading code into two parts so that ↵Justin Clarke Casey4-23/+20
post-deserialization changes can be carried out before adding it to a scene
2008-07-18Patch #9151Melanie Thielker4-79/+180
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-14* On an archive load, make the master avatar the owner of all scene objects ↵Justin Clarke Casey1-0/+11
for now
2008-07-14* For now, when loading an archive all the existing scene objects get ↵Justin Clarke Casey1-0/+5
deleted by default
2008-07-14Patch #9150Melanie Thielker2-9/+78
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14Patch #9149Melanie Thielker2-49/+29
Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
2008-07-14Patch #9147Melanie Thielker3-66/+84
Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey3-8/+19
this before (doh) * Not quite perfect yet
2008-07-12* Elminate most of the debugging log output from the archive commandsJustin Clarke Casey5-33/+35
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey3-8/+19
they already exist in the scene * (ability to give objects new uuids will come later)
2008-07-12* Make archive default tar file modes more permissiveJustin Clarke Casey1-1/+1
2008-07-12* Start compressing archivesJustin Clarke Casey4-34/+30
2008-07-12Patches #9143 and #9144 (Mantis #1723)Melanie Thielker1-1/+1
Changes the permissions module to make scripts permissive only when intended Adds security checks to asset transfers to prevent hacked clients fron requesting script sources. Adds security checks to llClientView to verify all aspects of ownership and permissions for inventory based script retrieval.
2008-07-11* Oops, turn off permissions debugging I stupidly hardcodedJustin Clarke Casey1-1/+1
2008-07-11* Put an info entry in the log if permissions are being bypassedJustin Clarke Casey1-1/+10
* might help to diagnose mantis 1712
2008-07-09corrected the params types on IClientAPI.SendParcelMediaCommand. the command ↵MW1-1/+1
parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum])
2008-07-08* Don't fail the archive operation if exceptions are encountered while ↵Justin Clarke Casey1-34/+42
analyzing prims
2008-07-08* Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to ↵lbsa711-1/+11
IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
2008-07-08* Changed casing of some archaic methods to conform with code standardslbsa714-25/+25
2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey4-9/+24
2008-07-07* switch terrain archiving to raw32 rather than png to avoid unnecessary ↵Justin Clarke Casey1-1/+1
posterization. Thanks to Adam for the tip.
2008-07-06* In archiver, scan scripts for embedded asset uuids and save these outJustin Clarke Casey1-1/+39
2008-07-06* refactor: archiver code clean up so that it's more readable for the next ↵Justin Clarke Casey1-20/+43
functionality addition
2008-07-04* extend archiving asset analysis to clothingJustin Clarke Casey1-9/+9
2008-07-04* On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey1-1/+20
2008-07-04* refactor: break out archiver's combined sync-async asset request routine ↵Justin Clarke Casey1-25/+37
ready for analysis of inventory item types other than objects
2008-07-03* On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey2-4/+10
instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
2008-07-03*.Raw files should now be loadable using "terrain load-tile" functionalitymingchen1-2/+61
2008-07-03*Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual ↵mingchen1-1/+2
creation/reclaim/sale date.
2008-07-02* Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2-18/+14
2008-07-02* Start writing out control file in archive. Only contains version ↵Justin Clarke Casey2-1/+36
information right now.
2008-07-02* Twiddle with archive asset extensions yet againJustin Clarke Casey2-45/+45
* Reintroducing asset type but this time in a long form, and with _ rather than .
2008-07-01Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW3-4/+21
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
2008-06-30properly explaining each #pragma warning disableDr Scofield2-6/+11
massaging OSHttpRequestPump to not abort on exceptions...
2008-06-29* Reload terrain from archive if there is oneJustin Clarke Casey1-5/+31
2008-06-29* Save terrain information in archiveJustin Clarke Casey3-3/+32
* Not yet reloading * Terrain saving will be optional a little further down the line
2008-06-29* Allow terrains to be loaded and saved from streams as well as directly to ↵Justin Clarke Casey12-44/+264
and from files * Should be making use of this in the next revisions
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2-1/+8
not break trunk.
2008-06-28* Various documentation to some black magic parts of LLClientView Teravus Ovares1-0/+4
* Added IClientAPI.SendTexture stub.
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield4-21/+25
2008-06-27* Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey3-32/+69
extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
2008-06-27move along, nothing to see here. just a couple of lazy variables.Dr Scofield3-8/+11
2008-06-27* fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2-11/+18
of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs