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2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker1-56/+56
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-56/+56
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey1-56/+56
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-11-06* minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey1-2/+2
2008-11-06Thanks Diva for a patch that makes WorldMapModule friendly to subclassing.Jeff Ames1-43/+32
2008-11-04* Practise some defensive programming - gracefully terminate the thread if ↵Justin Clarke Casey1-20/+28
there is a problm in the world map module rather than bringing down the whole server.
2008-11-04* Improve the previous fix by pushing the exception catching down into OGS1 ↵Justin Clarke Casey1-10/+1
grid services
2008-11-04* Temporary fix to stop a problem in getting neighbour info in the world map ↵Justin Clarke Casey1-1/+11
module from crashing the entire server
2008-10-19* Add root agent list/check for mapitem requests.Teravus Ovares1-9/+52
2008-10-09Clean up webmap-generation a bit:Homer Horwitz1-17/+3
- Remove some duplicated code - Avoid unnecessary allocation of variables/values if only used once anyway.
2008-10-08* Re-enables map item requests.Teravus Ovares1-51/+261
* Puts remote requests in a single worker thread * Worker thread only starts when there are agents to serve * When there are no agents to serve, it shuts down * A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
2008-10-08warning squashingDr Scofield1-3/+3
2008-10-07* Disabling mapitem requests for surrounding regions as it's probably using ↵Teravus Ovares1-6/+6
up a lot of threads right now when regions are inaccessable
2008-10-06* Made Mapitems more failure friendlyTeravus Ovares1-10/+86
2008-10-06MapItems/Green DotsTeravus Ovares1-19/+63
* Fixes 1 too large count in region you're in (Region no longer reports the green dot about yourself to you) * For all local requests, the region will check itself instead of going to it's web service. (optimization)
2008-10-06* Green dots on the mainmap for avatar.Teravus Ovares1-0/+168
* Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
2008-10-04Added immediate TP failure message for TPs to regions that aren't there,Homer Horwitz1-2/+36
instead of the 130s timeout somewhere. Additionally, mark the map-tile as offline. This partly fixes the TP problems of Mantis 2332; the rest is a viewer problem (just relogin).
2008-10-03Add the missing bits for the new region-search:Homer Horwitz1-24/+33
- Added lookup in the data-layer - MySQL works - SQLite doesn't have a grid-db, so it won't work there - I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-) - Added the plumbing up to OGS1GridServices. This speaks with the grid-server via XMLRPC. - Modified MapSearchModule to use the new data. It's backward compatible; if used with an old grid-server, it just returns one found region instead of a list. - Refactored a bit. Note: This updates data, grid-server and region code. No new files.
2008-10-03* EventQueueGet is now working.Teravus Ovares1-1/+6
* Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
2008-10-02Added the first version of the MapSearchModule, which allows you to search forHomer Horwitz1-0/+119
regions in the in-world map. It currently only returns the first region that matches the search string; in a future version it will return more search results. Note: File added; run runprebuild.
2008-09-24Add a module selection option for the MapImage Module as wellMelanie Thielker1-0/+6
2008-09-24Correct a capitalization errorMelanie Thielker1-1/+1
2008-09-24Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker1-0/+9
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares4-81/+85
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-28Update svn properties, formatting cleanup.Jeff Ames3-24/+20
2008-08-22* Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares4-180/+702
* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
2008-08-19Update svn properties, formatting cleanup.Jeff Ames1-46/+18
2008-08-18* maptile - just flatten it.. we'll worry about projection later.. Teravus Ovares1-4/+7
2008-08-18* Slightly better implementation of prim volume drawing on the maptile using ↵Teravus Ovares1-10/+177
projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
2008-08-18* Maptile prim volume drawing change from manually drawing the rectangles ↵Teravus Ovares1-20/+65
using Bitmap.setpixel to a drawing2d graphics context. * Z-sort the prim volumes before drawing.
2008-08-18* Text/comment cleanup in MapImageModuleTeravus Ovares1-30/+6
2008-08-18Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978)Jeff Ames1-76/+78
2008-08-18Formatting cleanup.Jeff Ames2-28/+19
2008-08-17* Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares1-3/+409
generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.
2008-06-25added the flag param to IClientAPI.SendMapBlockMW1-3/+3
2008-06-25first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW1-1/+2
OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
2008-06-25Added support for terrain map to be serialised to xml(as base64 binary). ↵MW1-2/+2
useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-17* Increase WEBMAP tile jpeg quality.Teravus Ovares1-1/+29
* I'm not sure if this method works on Linux.. but I guess I'll find out :P
2008-06-16* Enables binary data in BaseHttpServer with 'image' in content type.Teravus Ovares1-1/+80
* Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once.
2008-06-13Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames1-3/+3
hard-coded port numbers.
2008-06-12* Split the World Map code into a module.Teravus Ovares1-0/+239
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-05-04Update svn properties.Jeff Ames1-166/+166
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby1-0/+167
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.