Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Turned on the MapImageModule as opposed to the code in Scene for ↵ | Teravus Ovares | 2008-08-17 | 1 | -3/+409 |
| | | | | | | | | | generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still. | ||||
* | Update svn properties. | Jeff Ames | 2008-05-04 | 1 | -166/+166 |
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* | * Cleaned up code in Terrain, Tree and Map modules. | Adam Frisby | 2008-05-03 | 1 | -0/+167 |
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves. |