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path: root/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs (follow)
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* * Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares2008-08-171-3/+409
| | | | | | | | | generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.
* Update svn properties.Jeff Ames2008-05-041-166/+166
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* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-031-0/+167
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.