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* Thank you kindly, Idb for a patch that solves:Charles Krinke2008-10-191-1/+7
| | | | | | | llWind always returns a zero vector. In the attached patch the WindModule has been changed slightly to make wind data available for llWind
* * minor: remove mono warningsJustin Clarke Casey2008-10-191-0/+1
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* * Patch from JHurlimanTeravus Ovares2008-09-261-36/+8
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * minor: remove warningsJustin Clarke Casey2008-09-261-4/+4
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* * Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2008-09-261-26/+28
| | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
* * Adds some WindTeravus Ovares2008-09-251-0/+257
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.