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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+2
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * minor: Remove mono compiler warnings from WindModuleJustin Clarke Casey2009-01-071-1/+2
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* * prune and regrade log messages relating to client login and logoutJustin Clarke Casey2009-01-061-40/+8
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* Thank you kindly, Idb for a patch that solves:Charles Krinke2008-10-191-1/+7
| | | | | | | llWind always returns a zero vector. In the attached patch the WindModule has been changed slightly to make wind data available for llWind
* * minor: remove mono warningsJustin Clarke Casey2008-10-191-0/+1
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* * Patch from JHurlimanTeravus Ovares2008-09-261-36/+8
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * minor: remove warningsJustin Clarke Casey2008-09-261-4/+4
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* * Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2008-09-261-26/+28
| | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
* * Adds some WindTeravus Ovares2008-09-251-0/+257
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.