Commit message (Collapse) | Author | Files | Lines | ||
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2008-09-26 | * minor: remove warnings | Justin Clarke Casey | 1 | -4/+4 | |
2008-09-26 | * Wind updates. Still random.. but in 4 directions instead of two! | Teravus Ovares | 1 | -26/+28 | |
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind. | |||||
2008-09-25 | * Adds some Wind | Teravus Ovares | 1 | -0/+257 | |
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure. |