| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
addresses: Rotation of terrains varies between all the formats,
Raw and R32 seem to be the same, while PNG, JPG, BMP all seem
to be rotated 180 degrees different.
|
|
|
|
|
|
| |
Implements terrain bake from Region/Estate dialog and
respects estate settings during terraforming
|
|
|
|
|
|
|
|
|
| |
same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
|
|
|
|
|
|
| |
* Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues.
* Made a tweak to the Terrain Plugin loading process.
|
| |
|
|
|
|
|
| |
* This is to allow other region modules to install Terrain Effects.
|
|
|
|
| |
which dramatically speeds up exports.
|
|
|
|
|
| |
Fix spelling typo (Thanks ChrisDown for pointing this out)
|
| |
|
|
|
|
| |
fixing a really dumb bug.
|
|
|
|
|
| |
* Minor tweak to Permissions/PermissionsModule.cs
|
|
|
|
|
|
|
| |
permission module to follow this.
*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
|
| |
|
| |
|
|
|
|
|
|
|
| |
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly.
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
|
| |
|
|
|
|
|
|
|
| |
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
|
| |
|
|
|
|
|
| |
* Written some unit tests for Terrain Module as an example.
|
| |
|
| |
|
|
|