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path: root/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs (follow)
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* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-221-2/+2
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-031-5/+3
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-132/+132
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* * Commiting a bunch of missed files.Adam Frisby2008-04-301-0/+133