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path: root/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs (follow)
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* Patch #9147Melanie Thielker2008-07-141-2/+2
| | | | | | | Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
* * On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey2008-07-031-3/+9
| | | | | | | | | instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
* * Allow terrains to be loaded and saved from streams as well as directly to ↵Justin Clarke Casey2008-06-291-0/+61
| | | | | | | | and from files * Should be making use of this in the next revisions
* Minor formatting cleanup.Jeff Ames2008-06-251-4/+1
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* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-191-3/+78
| | | | | | Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
* * Enables maptile display in grid mode for simulators that are not on the ↵Teravus Ovares2008-06-141-1/+3
| | | | | | | | | same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files.
* * Fixed a slight issue with the LLRAW exporter.Adam Frisby2008-05-281-1/+2
| | | | | | * Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues. * Made a tweak to the Terrain Plugin loading process.
* * Added new InstallPlugin interface to ITerrainModule.Adam Frisby2008-05-271-10/+21
| | | | | * This is to allow other region modules to install Terrain Effects.
* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-081-1/+1
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-1/+1
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* * Updating some file locations.Adam Frisby2008-05-041-1/+1
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* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-031-4/+2
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* * Rolled back a few changes.Adam Frisby2008-05-011-3/+3
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-3/+3
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-735/+735
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-4/+3
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* * Commiting a bunch of missed files.Adam Frisby2008-04-301-0/+737