Commit message (Collapse) | Author | Files | Lines | ||
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2008-12-23 | * refactor: Replace part of SceneObjectPart with the identical sound playing ↵ | Justin Clarke Casey | 1 | -3/+20 | |
code in the SoundModule | |||||
2008-12-22 | * Like most other modules, make the sound module register for its event ↵ | Justin Clarke Casey | 1 | -0/+8 | |
directly, rather than needing Scene to know about it | |||||
2008-12-19 | * refactor: move sound trigger from scene into sepearate SoundModule | Justin Clarke Casey | 1 | -0/+72 | |