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2008-12-23* refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey1-3/+20
code in the SoundModule
2008-12-22* Like most other modules, make the sound module register for its event ↵Justin Clarke Casey1-0/+8
directly, rather than needing Scene to know about it
2008-12-19* refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey1-0/+72