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* * refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey2008-06-213-8/+35
| | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
* * Remove redundant <scene> tag from individual object xml representationJustin Clarke Casey2008-06-211-7/+19
| | | | | | | | | * WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations.
* * Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey2008-06-211-0/+1
| | | | | | | | client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
* * Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey2008-06-171-32/+1
| | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
* * refactor: Remove largely duplicate code from ↵Justin Clarke Casey2008-06-171-25/+1
| | | | SceneXmlLoader.CreatePrimFromXml2()
* Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames2008-06-131-2/+2
| | | | hard-coded port numbers.
* * refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey2008-06-121-3/+2
| | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
* * refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2008-06-121-3/+10
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* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-043-26/+26
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* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-303-18/+53
| | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet
* * Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey2008-05-303-4/+276
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* * Updating some file locations.Adam Frisby2008-05-041-1/+1
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* * Rolled back a few changes.Adam Frisby2008-05-011-7/+7
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-7/+7
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-015-5/+4
| | | | with namespaces.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-015-415/+415
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-0/+2
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* * Commiting a bunch of missed files.Adam Frisby2008-04-305-0/+418