Commit message (Collapse) | Author | Age | Files | Lines | |
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* | move along, nothing to see here. just a couple of lazy variables. | Dr Scofield | 2008-06-27 | 1 | -2/+4 |
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* | * refactor: fission InnerScene.AddSceneObject() | Justin Clarke Casey | 2008-06-27 | 1 | -1/+1 |
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* | * Add extra backup parameter to InnerScene.AddRestoredSceneObject() | Justin Clarke Casey | 2008-06-27 | 1 | -1/+1 |
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* | * refactor: Making some of the serialization names consistent, both within ↵ | Justin Clarke Casey | 2008-06-21 | 3 | -8/+35 |
| | | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future | ||||
* | * Remove redundant <scene> tag from individual object xml representation | Justin Clarke Casey | 2008-06-21 | 1 | -7/+19 |
| | | | | | | | | | * WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations. | ||||
* | * Remove a bug I created in r5171 where taking an object would terminate the ↵ | Justin Clarke Casey | 2008-06-21 | 1 | -0/+1 |
| | | | | | | | | client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion | ||||
* | * Refactor: Move the responsibility for applying physics and sending the ↵ | Justin Clarke Casey | 2008-06-17 | 1 | -32/+1 |
| | | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed | ||||
* | * refactor: Remove largely duplicate code from ↵ | Justin Clarke Casey | 2008-06-17 | 1 | -25/+1 |
| | | | | SceneXmlLoader.CreatePrimFromXml2() | ||||
* | Update svn properties, clean up formatting, refactor out duplicate ↵ | Jeff Ames | 2008-06-13 | 1 | -2/+2 |
| | | | | hard-coded port numbers. | ||||
* | * refactor: For new objects, move attach to backup to occur when adding to a ↵ | Justin Clarke Casey | 2008-06-12 | 1 | -3/+2 |
| | | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance | ||||
* | * refactor: rename CreatePrimFromXml to CreatePrimFromXml2 | Justin Clarke Casey | 2008-06-12 | 1 | -3/+10 |
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* | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 2008-06-04 | 3 | -26/+26 |
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* | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 2008-05-30 | 3 | -18/+53 |
| | | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet | ||||
* | * Crudely migrate SceneXmlLoader into the Serializer module | Justin Clarke Casey | 2008-05-30 | 3 | -4/+276 |
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* | * Updating some file locations. | Adam Frisby | 2008-05-04 | 1 | -1/+1 |
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* | * Rolled back a few changes. | Adam Frisby | 2008-05-01 | 1 | -7/+7 |
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* | * Spring cleaning on Region.Environment. | Adam Frisby | 2008-05-01 | 1 | -7/+7 |
| | | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | ||||
* | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 2008-05-01 | 5 | -5/+4 |
| | | | | with namespaces. | ||||
* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-05-01 | 5 | -415/+415 |
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* | * Cruft removal step #1. Cleaning Modules directory. | Adam Frisby | 2008-04-30 | 1 | -0/+2 |
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* | * Commiting a bunch of missed files. | Adam Frisby | 2008-04-30 | 5 | -0/+418 |