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2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey3-7/+14
2008-07-01Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW3-4/+21
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
2008-06-27move along, nothing to see here. just a couple of lazy variables.Dr Scofield1-2/+4
2008-06-27* refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey1-1/+1
2008-06-27* Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey1-1/+1
2008-06-21* refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey3-8/+35
their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
2008-06-21* Remove redundant <scene> tag from individual object xml representationJustin Clarke Casey1-7/+19
* WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations.
2008-06-21* Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey1-0/+1
client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-17* Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey1-32/+1
initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
2008-06-17* refactor: Remove largely duplicate code from ↵Justin Clarke Casey1-25/+1
SceneXmlLoader.CreatePrimFromXml2()
2008-06-13Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames1-2/+2
hard-coded port numbers.
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey1-3/+2
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12* refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey1-3/+10
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames3-26/+26
2008-05-30* Hook up archive loading to load in prim xml dataJustin Clarke Casey3-18/+53
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
2008-05-30* Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey3-4/+276
2008-05-04* Updating some file locations.Adam Frisby1-1/+1
2008-05-01* Rolled back a few changes.Adam Frisby1-7/+7
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-7/+7
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby5-5/+4
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames5-415/+415
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-0/+2
2008-04-30* Commiting a bunch of missed files.Adam Frisby5-0/+418