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their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
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* WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly
* e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable
* This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to
proliferate similar but slightly different xml serializations.
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client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
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initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
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SceneXmlLoader.CreatePrimFromXml2()
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hard-coded port numbers.
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scene, rather than on creation of the group
* Adding to a scene is now parameterized such that one can choose not to actually persist that group
* This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
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* This now has equivalent functionality to load-xml2 - no asset data is restored yet
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instead, on the basis that this is less likely to cause confusion with c#'s base object type
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basis that they all take SOG parameters to improve code readability for now
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* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
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Melanie!
RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
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the attached patch fixes http://opensimulator.org/mantis/view.php?id=936
aka load-xml/load-xml2 crashing. problem lies with basic physics not
creating physics actors. the solution was already present in
SceneObjectPart.cs.
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scene)
* Fixed ClickAction situation on the same note (properties shouldn't cause big changes)
* Added some more debug output to AssetCache
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other side now, assuming the region on the other side has physical prim enabled.
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* Backup your database just in case.
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* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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error in Scene. Affects 6 files and is Mantis#201
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This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime.
This patch lets you place it at an offset from 100,100,20.. as such:
load-xml <filespec> -newUI 3 1 2
Loading the prim at 103, 101, 22
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the loaded Sceneobjects (as per mantis request #53).
To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID".
If you don't add the "-newUID", then the uuids in the xml file will be kept.
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* Various code convention compliance
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* Various refactorings
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threadlocked code. ODEPrim was almost completely re-written.
Copy/Space test needed.
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physics events.
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OpenSim.ini.example in the bin folder for an example.
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As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
hopefully fixed the echo bug in chatmodule.
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