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path: root/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs (follow)
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* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-191-120/+0
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-6/+6
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* From: Richard Alimi <ralimi@us.ibm.com>Dr Scofield2008-08-151-1/+24
| | | | | | | | | | | | | | | | | | The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)
* * refactor: break out sog loading code into two parts so that ↵Justin Clarke Casey2008-07-181-3/+2
| | | | post-deserialization changes can be carried out before adding it to a scene
* * On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey2008-07-121-1/+1
| | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later)
* * Start scripts loaded from an archiveJustin Clarke Casey2008-07-071-1/+2
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* Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW2008-07-011-0/+7
| | | | to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
* * refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey2008-06-211-2/+29
| | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-9/+9
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* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-301-1/+14
| | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet
* * Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey2008-05-301-2/+15
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* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-011-1/+1
| | | | with namespaces.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-36/+36
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* * Commiting a bunch of missed files.Adam Frisby2008-04-301-0/+37