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path: root/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs (unfollow)
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2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey1-1/+2
2008-07-01Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW1-0/+7
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
2008-06-21* refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey1-2/+29
their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-9/+9
2008-05-30* Hook up archive loading to load in prim xml dataJustin Clarke Casey1-1/+14
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
2008-05-30* Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey1-2/+15
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-1/+1
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-36/+36
2008-04-30* Commiting a bunch of missed files.Adam Frisby1-40/+37
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-3/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-09-17fixing me some line endingsSean Dague1-42/+42
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-42/+42
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-07-16changed to native line ending encodingSean Dague1-42/+42
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby1-1/+1
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13* Reorganising Java Virtual Machine code into a subfolder for the JVM ↵Adam Frisby1-0/+0
specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API.
2007-07-05* Added Java support back into Sugilite (although it still needs a calling ↵Adam Frisby1-7/+7
host to be added).
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-3/+0
* added some licensing info
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-5/+10
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-1/+1
to add/remove something