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2008-05-14Formatting cleanup.Jeff Ames1-2/+2
2008-05-13*Locked objects can now be unlockedmingchen1-1/+1
2008-05-13*Locked objects now delete after accepting warning as expectedmingchen1-9/+9
2008-05-13*Complete redo of the permissions modulemingchen1-339/+479
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-09* Minor tweak to TerrainChannelAdam Frisby1-1/+1
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen1-42/+58
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-07*Fixed bug causing Object Duplication to not correctly follow permissionsmingchen1-1/+4
2008-05-07*Added CanRunScript to SceneExternalChecksmingchen1-0/+2
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-1/+10
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-06De-tabify source.Jeff Ames1-3/+3
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby1-7/+7
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-0/+698