Commit message (Collapse) | Author | Files | Lines | ||
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2008-05-14 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2008-05-13 | *Locked objects can now be unlocked | mingchen | 1 | -1/+1 | |
2008-05-13 | *Locked objects now delete after accepting warning as expected | mingchen | 1 | -9/+9 | |
2008-05-13 | *Complete redo of the permissions module | mingchen | 1 | -339/+479 | |
*Removed hardcoded permissions checks *Added permissions checks where needed | |||||
2008-05-09 | * Minor tweak to TerrainChannel | Adam Frisby | 1 | -1/+1 | |
* Minor tweak to Permissions/PermissionsModule.cs | |||||
2008-05-08 | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 1 | -42/+58 | |
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | |||||
2008-05-07 | *Fixed bug causing Object Duplication to not correctly follow permissions | mingchen | 1 | -1/+4 | |
2008-05-07 | *Added CanRunScript to SceneExternalChecks | mingchen | 1 | -0/+2 | |
2008-05-07 | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 1 | -1/+10 | |
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | |||||
2008-05-06 | De-tabify source. | Jeff Ames | 1 | -3/+3 | |
2008-05-06 | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 1 | -7/+7 | |
2008-05-05 | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 1 | -0/+698 | |