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2008-06-26Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke1-0/+9
Adds handlers for the reclaim land functionality, plus all needed permissions checks.
2008-06-25Added support for terrain map to be serialised to xml(as base64 binary). ↵MW1-2/+0
useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-01* Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey1-3/+1
must remember to nant clean * Hook all server startups into base opensim server startup method
2008-06-01* Updates permission module so that GenericCommunicationPermission returns ↵Teravus Ovares1-2/+3
true. Instant messages, inventory transfers use this.. and it was always returning false.
2008-05-23Thank you kindly, Melanie, for:Charles Krinke1-1/+2
Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares1-2/+2
2008-05-16Formatting cleanup.Jeff Ames1-68/+68
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares1-1/+7
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-15* Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵Teravus Ovares1-8/+85
Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
2008-05-14* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares1-16/+13
permissions modules. From Melanie. Thanks Melanie!
2008-05-14* Fixed deleting prim.Teravus Ovares1-1/+1
2008-05-14* Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby1-0/+9
2008-05-14Formatting cleanup.Jeff Ames1-2/+2
2008-05-13*Locked objects can now be unlockedmingchen1-1/+1
2008-05-13*Locked objects now delete after accepting warning as expectedmingchen1-9/+9
2008-05-13*Complete redo of the permissions modulemingchen1-339/+479
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-09* Minor tweak to TerrainChannelAdam Frisby1-1/+1
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen1-42/+58
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-07*Fixed bug causing Object Duplication to not correctly follow permissionsmingchen1-1/+4
2008-05-07*Added CanRunScript to SceneExternalChecksmingchen1-0/+2
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-1/+10
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-06De-tabify source.Jeff Ames1-3/+3
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby1-7/+7
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-0/+698