Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Thank you kindly, Melanie for a patch for script reset | Charles Krinke | 2008-05-26 | 1 | -0/+2 |
| | | | | | that creates the event handler chain ready to hook by script engines | ||||
* | * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. | Teravus Ovares | 2008-05-25 | 1 | -1/+5 |
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* | This enables return from the parcel object owner display. | Teravus Ovares | 2008-05-24 | 1 | -0/+1 |
| | | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return. | ||||
* | Add copyright notices. | Jeff Ames | 2008-05-20 | 1 | -3/+28 |
| | | | | | Fix spelling typo (Thanks ChrisDown for pointing this out) | ||||
* | * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵ | Teravus Ovares | 2008-05-18 | 1 | -0/+7 |
| | | | | half tiny amount implemented. | ||||
* | * Tweaked patch mantis 1302 and committing it. | Teravus Ovares | 2008-05-17 | 1 | -1/+16 |
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* | * Adding the very bare minimum for the client to register user as having the ↵ | Teravus Ovares | 2008-05-14 | 1 | -0/+6 |
| | | | | group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets. | ||||
* | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 2008-05-14 | 1 | -0/+9 |
| | | | | | * Down to 65 warnings. | ||||
* | * Refactored OutPacket and FirstName/LastName out of Friends Module. | Teravus Ovares | 2008-05-14 | 1 | -0/+10 |
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* | *Complete redo of the permissions module | mingchen | 2008-05-13 | 1 | -1/+1 |
| | | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed | ||||
* | Update svn properties. | Jeff Ames | 2008-05-11 | 2 | -763/+763 |
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* | * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵ | Teravus Ovares | 2008-05-11 | 1 | -0/+5 |
| | | | | shouts, 'This is my sim, get out!' | ||||
* | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2008-05-11 | 2 | -0/+759 |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) |