Commit message (Collapse) | Author | Files | Lines | ||
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2008-05-26 | Thank you kindly, Melanie for a patch for script reset | Charles Krinke | 1 | -0/+2 | |
that creates the event handler chain ready to hook by script engines | |||||
2008-05-25 | * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. | Teravus Ovares | 1 | -1/+5 | |
2008-05-24 | This enables return from the parcel object owner display. | Teravus Ovares | 1 | -0/+1 | |
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return. | |||||
2008-05-20 | Add copyright notices. | Jeff Ames | 1 | -3/+28 | |
Fix spelling typo (Thanks ChrisDown for pointing this out) | |||||
2008-05-18 | * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵ | Teravus Ovares | 1 | -0/+7 | |
half tiny amount implemented. | |||||
2008-05-17 | * Tweaked patch mantis 1302 and committing it. | Teravus Ovares | 1 | -1/+16 | |
2008-05-14 | * Adding the very bare minimum for the client to register user as having the ↵ | Teravus Ovares | 1 | -0/+6 | |
group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets. | |||||
2008-05-14 | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 1 | -0/+9 | |
* Down to 65 warnings. | |||||
2008-05-14 | * Refactored OutPacket and FirstName/LastName out of Friends Module. | Teravus Ovares | 1 | -0/+10 | |
2008-05-13 | *Complete redo of the permissions module | mingchen | 1 | -1/+1 | |
*Removed hardcoded permissions checks *Added permissions checks where needed | |||||
2008-05-11 | Update svn properties. | Jeff Ames | 2 | -763/+763 | |
2008-05-11 | * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵ | Teravus Ovares | 1 | -0/+5 | |
shouts, 'This is my sim, get out!' | |||||
2008-05-11 | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2 | -0/+759 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) |