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path: root/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs (follow)
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+3
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-271-8/+8
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* Add copyright notices.Jeff Ames2008-05-201-3/+28
| | | | | Fix spelling typo (Thanks ChrisDown for pointing this out)
* Update svn properties.Jeff Ames2008-05-111-43/+43
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* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2008-05-111-0/+43
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])