Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵ | Teravus Ovares | 2008-05-11 | 1 | -0/+5 | |
| | | | | shouts, 'This is my sim, get out!' | |||||
* | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2008-05-11 | 1 | -0/+716 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) |