Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | * Implement asynchronous assets request for archiving | Justin Clarke Casey | 2008-05-27 | 1 | -116/+187 |
| | | | | | | * No user functionality yet | ||||
* | * Break out baby archiving code into separate class ready for async asset ↵ | Justin Clarke Casey | 2008-05-26 | 2 | -54/+118 |
| | | | | | | | | requesting * No user functionality yet | ||||
* | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 2008-05-26 | 1 | -1/+14 |
| | | | | | | | | prims * no user functionality yet | ||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-05-25 | 2 | -22/+22 |
| | |||||
* | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 2008-05-24 | 1 | -0/+6 |
| | | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type | ||||
* | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 2008-05-24 | 2 | -10/+54 |
| | | | | | | | * Not yet reusing serialization module - this will happen in the future * No user functionality yet | ||||
* | * Plug in stubbed out archiver module | Justin Clarke Casey | 2008-05-22 | 2 | -0/+121 |