Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Update svn properties. | Jeff Ames | 2008-06-04 | 1 | -129/+129 | |
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* | * Start writing out assets metadata file for archiver | Justin Clarke Casey | 2008-06-04 | 2 | -17/+132 | |
| | | | | | | * Ignoring it on reload as of yet | |||||
* | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 2008-06-04 | 3 | -68/+68 | |
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* | * experimental: archive out and reload textures within a prim's inventory | Justin Clarke Casey | 2008-06-03 | 1 | -0/+9 | |
| | | | | | | * no other prim items are archived yet | |||||
* | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 2008-06-03 | 3 | -6/+5 | |
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* | * experimental: Once we've received all the required assets from the asset ↵ | Justin Clarke Casey | 2008-06-02 | 1 | -1/+13 | |
| | | | | service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) | |||||
* | * experimental: Make OpenSim archiver save and reload all prim textures when ↵ | Justin Clarke Casey | 2008-06-02 | 1 | -2/+11 | |
| | | | | not all faces have the same texture | |||||
* | Update svn properties. | Jeff Ames | 2008-06-01 | 1 | -45/+45 | |
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* | * Enable loading of textures in OpenSim archives with load-oar/save-oar | Justin Clarke Casey | 2008-05-31 | 1 | -2/+0 | |
| | | | | | | | * Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :) | |||||
* | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 2008-05-31 | 3 | -3/+35 | |
| | | | | | | * No user functionality yet | |||||
* | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 2008-05-30 | 1 | -1/+4 | |
| | | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet | |||||
* | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 2008-05-30 | 4 | -5/+78 | |
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* | * Read all files from tar archive | Justin Clarke Casey | 2008-05-30 | 2 | -11/+55 | |
| | | | | | | * No reload functionality implemented yet | |||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-05-30 | 2 | -174/+174 | |
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* | * Minor: Another small log adjustment | Justin Clarke Casey | 2008-05-28 | 1 | -1/+1 | |
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* | * Minor: Log message clean up in archiver code | Justin Clarke Casey | 2008-05-28 | 2 | -3/+5 | |
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* | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 2008-05-28 | 5 | -11/+182 | |
| | | | | | | | | tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it | |||||
* | * Put textures into a separate assets/ directory in the opensim archive | Justin Clarke Casey | 2008-05-28 | 2 | -6/+37 | |
| | | | | | | | * Fix nre where the asset couldn't be found * Not ready yet | |||||
* | Formatting cleanup. | Jeff Ames | 2008-05-28 | 2 | -75/+75 | |
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* | Update svn properties. Fix inconsistent newlines. | Jeff Ames | 2008-05-28 | 1 | -187/+187 | |
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* | * Include prims.xml file in archive | Justin Clarke Casey | 2008-05-27 | 2 | -5/+17 | |
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* | * Add .jp2 extension to archived textures | Justin Clarke Casey | 2008-05-27 | 1 | -1/+1 | |
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* | * Write prim archives out as v7 tar files temporarily for testing purposes - ↵ | Justin Clarke Casey | 2008-05-27 | 2 | -1/+186 | |
| | | | | | | | | | not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet | |||||
* | * Implement asynchronous assets request for archiving | Justin Clarke Casey | 2008-05-27 | 1 | -116/+187 | |
| | | | | | | * No user functionality yet | |||||
* | * Break out baby archiving code into separate class ready for async asset ↵ | Justin Clarke Casey | 2008-05-26 | 2 | -54/+118 | |
| | | | | | | | | requesting * No user functionality yet | |||||
* | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 2008-05-26 | 1 | -1/+14 | |
| | | | | | | | | prims * no user functionality yet | |||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-05-25 | 2 | -22/+22 | |
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* | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 2008-05-24 | 1 | -0/+6 | |
| | | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type | |||||
* | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 2008-05-24 | 2 | -10/+54 | |
| | | | | | | | * Not yet reusing serialization module - this will happen in the future * No user functionality yet | |||||
* | * Plug in stubbed out archiver module | Justin Clarke Casey | 2008-05-22 | 2 | -0/+121 | |