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* * Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey2008-05-311-2/+0
| | | | | | | * Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-313-3/+35
| | | | | | * No user functionality yet
* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-301-1/+4
| | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-304-5/+78
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* * Read all files from tar archiveJustin Clarke Casey2008-05-302-11/+55
| | | | | | * No reload functionality implemented yet
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-302-174/+174
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* * Minor: Another small log adjustmentJustin Clarke Casey2008-05-281-1/+1
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* * Minor: Log message clean up in archiver codeJustin Clarke Casey2008-05-282-3/+5
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* * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey2008-05-285-11/+182
| | | | | | | | tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
* * Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2008-05-282-6/+37
| | | | | | | * Fix nre where the asset couldn't be found * Not ready yet
* Formatting cleanup.Jeff Ames2008-05-282-75/+75
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* Update svn properties. Fix inconsistent newlines.Jeff Ames2008-05-281-187/+187
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* * Include prims.xml file in archiveJustin Clarke Casey2008-05-272-5/+17
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* * Add .jp2 extension to archived texturesJustin Clarke Casey2008-05-271-1/+1
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* * Write prim archives out as v7 tar files temporarily for testing purposes - ↵Justin Clarke Casey2008-05-272-1/+186
| | | | | | | | | not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet
* * Implement asynchronous assets request for archivingJustin Clarke Casey2008-05-271-116/+187
| | | | | | * No user functionality yet
* * Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2008-05-262-54/+118
| | | | | | | | requesting * No user functionality yet
* * Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey2008-05-261-1/+14
| | | | | | | | prims * no user functionality yet
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-252-22/+22
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* * Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2008-05-241-0/+6
| | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type
* * Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey2008-05-242-10/+54
| | | | | | | * Not yet reusing serialization module - this will happen in the future * No user functionality yet
* * Plug in stubbed out archiver moduleJustin Clarke Casey2008-05-222-0/+121