Commit message (Collapse) | Author | Files | Lines | ||
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2008-06-10 | Update svn properties. Formatting cleanup. | Jeff Ames | 2 | -13/+12 | |
2008-06-05 | Update svn properties. | Jeff Ames | 1 | -25/+25 | |
2008-06-05 | * refactor: rename now inaccurate textureUuids to assetUuids | Justin Clarke Casey | 1 | -5/+5 | |
* 5000 commits in this repository! | |||||
2008-06-05 | * exprimental: Export and reimport all items within a prim except Objects | Justin Clarke Casey | 4 | -13/+34 | |
* Not yet ready for public use | |||||
2008-06-05 | * Change archiver 'textures' dir back to 'assets' | Justin Clarke Casey | 4 | -7/+7 | |
2008-06-04 | * Dearchive using assets metadata rather than assuming everything is a texture | Justin Clarke Casey | 3 | -19/+199 | |
* However, still not actually archiving anything except textures | |||||
2008-06-04 | Update svn properties. | Jeff Ames | 1 | -129/+129 | |
2008-06-04 | * Start writing out assets metadata file for archiver | Justin Clarke Casey | 2 | -17/+132 | |
* Ignoring it on reload as of yet | |||||
2008-06-04 | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 3 | -68/+68 | |
2008-06-03 | * experimental: archive out and reload textures within a prim's inventory | Justin Clarke Casey | 1 | -0/+9 | |
* no other prim items are archived yet | |||||
2008-06-03 | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 3 | -6/+5 | |
2008-06-02 | * experimental: Once we've received all the required assets from the asset ↵ | Justin Clarke Casey | 1 | -1/+13 | |
service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) | |||||
2008-06-02 | * experimental: Make OpenSim archiver save and reload all prim textures when ↵ | Justin Clarke Casey | 1 | -2/+11 | |
not all faces have the same texture | |||||
2008-06-01 | Update svn properties. | Jeff Ames | 1 | -45/+45 | |
2008-05-31 | * Enable loading of textures in OpenSim archives with load-oar/save-oar | Justin Clarke Casey | 1 | -2/+0 | |
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :) | |||||
2008-05-31 | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 3 | -3/+35 | |
* No user functionality yet | |||||
2008-05-30 | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 1 | -1/+4 | |
* This now has equivalent functionality to load-xml2 - no asset data is restored yet | |||||
2008-05-30 | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 4 | -5/+78 | |
2008-05-30 | * Read all files from tar archive | Justin Clarke Casey | 2 | -11/+55 | |
* No reload functionality implemented yet | |||||
2008-05-30 | Update svn properties. Formatting cleanup. | Jeff Ames | 2 | -174/+174 | |
2008-05-28 | * Minor: Another small log adjustment | Justin Clarke Casey | 1 | -1/+1 | |
2008-05-28 | * Minor: Log message clean up in archiver code | Justin Clarke Casey | 2 | -3/+5 | |
2008-05-28 | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 5 | -11/+182 | |
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it | |||||
2008-05-28 | * Put textures into a separate assets/ directory in the opensim archive | Justin Clarke Casey | 2 | -6/+37 | |
* Fix nre where the asset couldn't be found * Not ready yet | |||||
2008-05-28 | Formatting cleanup. | Jeff Ames | 2 | -75/+75 | |
2008-05-28 | Update svn properties. Fix inconsistent newlines. | Jeff Ames | 1 | -187/+187 | |
2008-05-27 | * Include prims.xml file in archive | Justin Clarke Casey | 2 | -5/+17 | |
2008-05-27 | * Add .jp2 extension to archived textures | Justin Clarke Casey | 1 | -1/+1 | |
2008-05-27 | * Write prim archives out as v7 tar files temporarily for testing purposes - ↵ | Justin Clarke Casey | 2 | -1/+186 | |
not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet | |||||
2008-05-27 | * Implement asynchronous assets request for archiving | Justin Clarke Casey | 1 | -116/+187 | |
* No user functionality yet | |||||
2008-05-26 | * Break out baby archiving code into separate class ready for async asset ↵ | Justin Clarke Casey | 2 | -54/+118 | |
requesting * No user functionality yet | |||||
2008-05-26 | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 1 | -1/+14 | |
prims * no user functionality yet | |||||
2008-05-25 | Update svn properties. Formatting cleanup. | Jeff Ames | 2 | -22/+22 | |
2008-05-24 | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 1 | -0/+6 | |
instead, on the basis that this is less likely to cause confusion with c#'s base object type | |||||
2008-05-24 | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 2 | -10/+54 | |
* Not yet reusing serialization module - this will happen in the future * No user functionality yet | |||||
2008-05-22 | * Plug in stubbed out archiver module | Justin Clarke Casey | 2 | -0/+121 | |