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2008-06-23* Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2-4/+0
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-21* archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey4-65/+41
single large file * this is being done for reasons of compositionality
2008-06-21* refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey1-13/+17
their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
2008-06-21* Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey1-0/+15
client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-21* minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey1-1/+1
2008-06-18Minor formatting cleanup.Jeff Ames2-27/+27
2008-06-17Update svn properties.Jeff Ames2-187/+187
2008-06-16* Fix a bug in the archiver where I didn't realize a shape still needs its ↵Justin Clarke Casey1-3/+8
default texture as well as its face textures
2008-06-16* Allow archiver to save and load objects within other objects to arbitrary ↵Justin Clarke Casey1-31/+99
levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
2008-06-16* refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey4-40/+96
2008-06-16* Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey2-68/+111
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames2-13/+12
2008-06-05Update svn properties.Jeff Ames1-25/+25
2008-06-05* refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey1-5/+5
* 5000 commits in this repository!
2008-06-05* exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey4-13/+34
* Not yet ready for public use
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey4-7/+7
2008-06-04* Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey3-19/+199
* However, still not actually archiving anything except textures
2008-06-04Update svn properties.Jeff Ames1-129/+129
2008-06-04* Start writing out assets metadata file for archiverJustin Clarke Casey2-17/+132
* Ignoring it on reload as of yet
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames3-68/+68
2008-06-03* experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey1-0/+9
* no other prim items are archived yet
2008-06-03* Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey3-6/+5
2008-06-02* experimental: Once we've received all the required assets from the asset ↵Justin Clarke Casey1-1/+13
service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread)
2008-06-02* experimental: Make OpenSim archiver save and reload all prim textures when ↵Justin Clarke Casey1-2/+11
not all faces have the same texture
2008-06-01Update svn properties.Jeff Ames1-45/+45
2008-05-31* Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey1-2/+0
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
2008-05-31* Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey3-3/+35
* No user functionality yet
2008-05-30* Hook up archive loading to load in prim xml dataJustin Clarke Casey1-1/+4
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
2008-05-30* Successfully pick out prims.xml file from archiveJustin Clarke Casey4-5/+78
2008-05-30* Read all files from tar archiveJustin Clarke Casey2-11/+55
* No reload functionality implemented yet
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames2-174/+174
2008-05-28* Minor: Another small log adjustmentJustin Clarke Casey1-1/+1
2008-05-28* Minor: Log message clean up in archiver codeJustin Clarke Casey2-3/+5
2008-05-28* Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey5-11/+182
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-28* Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2-6/+37
* Fix nre where the asset couldn't be found * Not ready yet
2008-05-28Formatting cleanup.Jeff Ames2-75/+75
2008-05-28Update svn properties. Fix inconsistent newlines.Jeff Ames1-187/+187
2008-05-27* Include prims.xml file in archiveJustin Clarke Casey2-5/+17
2008-05-27* Add .jp2 extension to archived texturesJustin Clarke Casey1-1/+1
2008-05-27* Write prim archives out as v7 tar files temporarily for testing purposes - ↵Justin Clarke Casey2-1/+186
not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet
2008-05-27* Implement asynchronous assets request for archivingJustin Clarke Casey1-116/+187
* No user functionality yet
2008-05-26* Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2-54/+118
requesting * No user functionality yet
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey1-1/+14
prims * no user functionality yet
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames2-22/+22
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey1-0/+6
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey2-10/+54
* Not yet reusing serialization module - this will happen in the future * No user functionality yet
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey2-0/+121