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My fork of OpenSim for IG and MG, called SledjChisl.
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2008-05-28
* Minor: Another small log adjustment
Justin Clarke Casey
1
-1
/
+1
2008-05-28
* Minor: Log message clean up in archiver code
Justin Clarke Casey
2
-3
/
+5
2008-05-28
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
5
-11
/
+182
2008-05-28
* Put textures into a separate assets/ directory in the opensim archive
Justin Clarke Casey
2
-6
/
+37
2008-05-28
Formatting cleanup.
Jeff Ames
2
-75
/
+75
2008-05-28
Update svn properties. Fix inconsistent newlines.
Jeff Ames
1
-187
/
+187
2008-05-27
* Include prims.xml file in archive
Justin Clarke Casey
2
-5
/
+17
2008-05-27
* Add .jp2 extension to archived textures
Justin Clarke Casey
1
-1
/
+1
2008-05-27
* Write prim archives out as v7 tar files temporarily for testing purposes - ...
Justin Clarke Casey
2
-1
/
+186
2008-05-27
* Implement asynchronous assets request for archiving
Justin Clarke Casey
1
-116
/
+187
2008-05-26
* Break out baby archiving code into separate class ready for async asset req...
Justin Clarke Casey
2
-54
/
+118
2008-05-26
* Extract and boil down necessary texture UUIDs for an archive of the scene p...
Justin Clarke Casey
1
-1
/
+14
2008-05-25
Update svn properties. Formatting cleanup.
Jeff Ames
2
-22
/
+22
2008-05-24
* Refactor: Change previous commits Object methods to SceneObject methods ins...
Justin Clarke Casey
1
-0
/
+6
2008-05-24
* Get the xml2 entities serialization representation in the archiver module
Justin Clarke Casey
2
-10
/
+54
2008-05-22
* Plug in stubbed out archiver module
Justin Clarke Casey
2
-0
/
+121
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