Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2008-05-30 | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 1 | -1/+4 | |
* This now has equivalent functionality to load-xml2 - no asset data is restored yet | |||||
2008-05-30 | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 4 | -5/+78 | |
2008-05-30 | * Read all files from tar archive | Justin Clarke Casey | 2 | -11/+55 | |
* No reload functionality implemented yet | |||||
2008-05-30 | Update svn properties. Formatting cleanup. | Jeff Ames | 2 | -174/+174 | |
2008-05-28 | * Minor: Another small log adjustment | Justin Clarke Casey | 1 | -1/+1 | |
2008-05-28 | * Minor: Log message clean up in archiver code | Justin Clarke Casey | 2 | -3/+5 | |
2008-05-28 | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 5 | -11/+182 | |
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it | |||||
2008-05-28 | * Put textures into a separate assets/ directory in the opensim archive | Justin Clarke Casey | 2 | -6/+37 | |
* Fix nre where the asset couldn't be found * Not ready yet | |||||
2008-05-28 | Formatting cleanup. | Jeff Ames | 2 | -75/+75 | |
2008-05-28 | Update svn properties. Fix inconsistent newlines. | Jeff Ames | 1 | -187/+187 | |
2008-05-27 | * Include prims.xml file in archive | Justin Clarke Casey | 2 | -5/+17 | |
2008-05-27 | * Add .jp2 extension to archived textures | Justin Clarke Casey | 1 | -1/+1 | |
2008-05-27 | * Write prim archives out as v7 tar files temporarily for testing purposes - ↵ | Justin Clarke Casey | 2 | -1/+186 | |
not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet | |||||
2008-05-27 | * Implement asynchronous assets request for archiving | Justin Clarke Casey | 1 | -116/+187 | |
* No user functionality yet | |||||
2008-05-26 | * Break out baby archiving code into separate class ready for async asset ↵ | Justin Clarke Casey | 2 | -54/+118 | |
requesting * No user functionality yet | |||||
2008-05-26 | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 1 | -1/+14 | |
prims * no user functionality yet | |||||
2008-05-25 | Update svn properties. Formatting cleanup. | Jeff Ames | 2 | -22/+22 | |
2008-05-24 | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 1 | -0/+6 | |
instead, on the basis that this is less likely to cause confusion with c#'s base object type | |||||
2008-05-24 | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 2 | -10/+54 | |
* Not yet reusing serialization module - this will happen in the future * No user functionality yet | |||||
2008-05-22 | * Plug in stubbed out archiver module | Justin Clarke Casey | 2 | -0/+121 | |