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2008-10-12Update svn properties, minor formatting cleanup.Jeff Ames1-12/+15
2008-10-07From: chris yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+13
2008-09-30Add the default script engine to the script creation from archive loadingMelanie Thielker1-1/+1
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker1-1/+1
2008-09-09Update svn properties, formatting cleanup.Jeff Ames1-2/+2
2008-09-06Mantis #2133Melanie Thielker3-4/+4
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares8-60/+49
2008-08-30* Oops, add landmarks to region archive loading/savingJustin Clarke Casey2-1/+9
2008-08-28Update svn properties, formatting cleanup.Jeff Ames2-4/+4
2008-08-26* On loading archives, report an error if an asset does not have the expected...Justin Clarke Casey2-45/+61
2008-08-18Formatting cleanup.Jeff Ames9-158/+158
2008-08-16Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker1-1/+3
2008-08-15Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker1-0/+2
2008-08-09* if the user uuid is present, preserve ownership information when loading an...Justin Clarke Casey1-10/+43
2008-08-06From: alan webb <alan_webb@us.ibm.com>Dr Scofield1-0/+4
2008-07-25* Remove dumb bug I put in which meant that an archive save would never compl...Justin Clarke Casey2-2/+10
2008-07-23Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames1-1/+1
2008-07-21* Give new uuids to all the objects loaded in from an archive.Justin Clarke Casey1-6/+6
2008-07-21* minor: stick filename being loaded/saved from in save/load xml/oar informat...Justin Clarke Casey1-3/+1
2008-07-21* minor: change misleading 'all assets found' message to instead tell how man...Justin Clarke Casey4-23/+35
2008-07-18* refactor: break out sog loading code into two parts so that post-deserializ...Justin Clarke Casey1-13/+11
2008-07-14* On an archive load, make the master avatar the owner of all scene objects f...Justin Clarke Casey1-0/+11
2008-07-14* For now, when loading an archive all the existing scene objects get deleted...Justin Clarke Casey1-0/+5
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ...Justin Clarke Casey2-7/+18
2008-07-12* Elminate most of the debugging log output from the archive commandsJustin Clarke Casey5-33/+35
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ...Justin Clarke Casey1-3/+13
2008-07-12* Make archive default tar file modes more permissiveJustin Clarke Casey1-1/+1
2008-07-12* Start compressing archivesJustin Clarke Casey4-34/+30
2008-07-08* Don't fail the archive operation if exceptions are encountered while analyz...Justin Clarke Casey1-34/+42
2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey1-2/+10
2008-07-07* switch terrain archiving to raw32 rather than png to avoid unnecessary post...Justin Clarke Casey1-1/+1
2008-07-06* In archiver, scan scripts for embedded asset uuids and save these outJustin Clarke Casey1-1/+39
2008-07-06* refactor: archiver code clean up so that it's more readable for the next fu...Justin Clarke Casey1-20/+43
2008-07-04* extend archiving asset analysis to clothingJustin Clarke Casey1-9/+9
2008-07-04* On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey1-1/+20
2008-07-04* refactor: break out archiver's combined sync-async asset request routine re...Justin Clarke Casey1-25/+37
2008-07-02* Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2-18/+14
2008-07-02* Start writing out control file in archive. Only contains version informati...Justin Clarke Casey2-1/+36
2008-07-02* Twiddle with archive asset extensions yet againJustin Clarke Casey2-45/+45
2008-06-30properly explaining each #pragma warning disableDr Scofield1-4/+8
2008-06-29* Reload terrain from archive if there is oneJustin Clarke Casey1-5/+31
2008-06-29* Save terrain information in archiveJustin Clarke Casey3-3/+32
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield2-1/+5
2008-06-27* Experiment with not bothering with a seperate assets metadata file - extrac...Justin Clarke Casey3-32/+69
2008-06-27* fix a bug where I was assuming all entities would be SceneObjectGroups - of...Justin Clarke Casey2-11/+18
2008-06-26* Put extensions on all assets in an archiveJustin Clarke Casey3-14/+66
2008-06-23* Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2-4/+0
2008-06-21* archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey4-65/+41
2008-06-21* refactor: Making some of the serialization names consistent, both within th...Justin Clarke Casey1-13/+17
2008-06-21* Remove a bug I created in r5171 where taking an object would terminate the ...Justin Clarke Casey1-0/+15