Commit message (Collapse) | Author | Files | Lines | ||
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2008-07-14 | * On an archive load, make the master avatar the owner of all scene objects ↵ | Justin Clarke Casey | 1 | -0/+11 | |
for now | |||||
2008-07-14 | * For now, when loading an archive all the existing scene objects get ↵ | Justin Clarke Casey | 1 | -0/+5 | |
deleted by default | |||||
2008-07-13 | * Actually persist restored archives to the database - wasn't actually doing ↵ | Justin Clarke Casey | 2 | -7/+18 | |
this before (doh) * Not quite perfect yet | |||||
2008-07-12 | * Elminate most of the debugging log output from the archive commands | Justin Clarke Casey | 5 | -33/+35 | |
2008-07-12 | * On archive loading, tell the user how many objects we are ignoring because ↵ | Justin Clarke Casey | 1 | -3/+13 | |
they already exist in the scene * (ability to give objects new uuids will come later) | |||||
2008-07-12 | * Make archive default tar file modes more permissive | Justin Clarke Casey | 1 | -1/+1 | |
2008-07-12 | * Start compressing archives | Justin Clarke Casey | 4 | -34/+30 | |
2008-07-08 | * Don't fail the archive operation if exceptions are encountered while ↵ | Justin Clarke Casey | 1 | -34/+42 | |
analyzing prims | |||||
2008-07-07 | * Start scripts loaded from an archive | Justin Clarke Casey | 1 | -2/+10 | |
2008-07-07 | * switch terrain archiving to raw32 rather than png to avoid unnecessary ↵ | Justin Clarke Casey | 1 | -1/+1 | |
posterization. Thanks to Adam for the tip. | |||||
2008-07-06 | * In archiver, scan scripts for embedded asset uuids and save these out | Justin Clarke Casey | 1 | -1/+39 | |
2008-07-06 | * refactor: archiver code clean up so that it's more readable for the next ↵ | Justin Clarke Casey | 1 | -20/+43 | |
functionality addition | |||||
2008-07-04 | * extend archiving asset analysis to clothing | Justin Clarke Casey | 1 | -9/+9 | |
2008-07-04 | * On archiving, analyze body parts and save textures referenced from them | Justin Clarke Casey | 1 | -1/+20 | |
2008-07-04 | * refactor: break out archiver's combined sync-async asset request routine ↵ | Justin Clarke Casey | 1 | -25/+37 | |
ready for analysis of inventory item types other than objects | |||||
2008-07-02 | * Allow archiver to operate even if there are 0 scene objects to save | Justin Clarke Casey | 2 | -18/+14 | |
2008-07-02 | * Start writing out control file in archive. Only contains version ↵ | Justin Clarke Casey | 2 | -1/+36 | |
information right now. | |||||
2008-07-02 | * Twiddle with archive asset extensions yet again | Justin Clarke Casey | 2 | -45/+45 | |
* Reintroducing asset type but this time in a long form, and with _ rather than . | |||||
2008-06-30 | properly explaining each #pragma warning disable | Dr Scofield | 1 | -4/+8 | |
massaging OSHttpRequestPump to not abort on exceptions... | |||||
2008-06-29 | * Reload terrain from archive if there is one | Justin Clarke Casey | 1 | -5/+31 | |
2008-06-29 | * Save terrain information in archive | Justin Clarke Casey | 3 | -3/+32 | |
* Not yet reloading * Terrain saving will be optional a little further down the line | |||||
2008-06-27 | last round of warning squashing. calling it a day now. | Dr Scofield | 2 | -1/+5 | |
2008-06-27 | * Experiment with not bothering with a seperate assets metadata file - ↵ | Justin Clarke Casey | 3 | -32/+69 | |
extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows | |||||
2008-06-27 | * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵ | Justin Clarke Casey | 2 | -11/+18 | |
of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs | |||||
2008-06-26 | * Put extensions on all assets in an archive | Justin Clarke Casey | 3 | -14/+66 | |
* Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate | |||||
2008-06-23 | * Remove all use of asset.InvType, as outlined in mailing list discussion | Justin Clarke Casey | 2 | -4/+0 | |
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic | |||||
2008-06-21 | * archive each object as a separate xml file rather than put them all in one ↵ | Justin Clarke Casey | 4 | -65/+41 | |
single large file * this is being done for reasons of compositionality | |||||
2008-06-21 | * refactor: Making some of the serialization names consistent, both within ↵ | Justin Clarke Casey | 1 | -13/+17 | |
their pairings and with the others * This does make some of the names less ideal than others - this should change in the future | |||||
2008-06-21 | * Remove a bug I created in r5171 where taking an object would terminate the ↵ | Justin Clarke Casey | 1 | -0/+15 | |
client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion | |||||
2008-06-21 | * minor: start saving current prims xml to an objects/ directory in the archive | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-18 | Minor formatting cleanup. | Jeff Ames | 2 | -27/+27 | |
2008-06-17 | Update svn properties. | Jeff Ames | 2 | -187/+187 | |
2008-06-16 | * Fix a bug in the archiver where I didn't realize a shape still needs its ↵ | Justin Clarke Casey | 1 | -3/+8 | |
default texture as well as its face textures | |||||
2008-06-16 | * Allow archiver to save and load objects within other objects to arbitrary ↵ | Justin Clarke Casey | 1 | -31/+99 | |
levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use | |||||
2008-06-16 | * refactor: Fission ArchiveWriteRequest into prepare and execute classes | Justin Clarke Casey | 4 | -40/+96 | |
2008-06-16 | * Refactor: Break out AssetsRequest to a separate file in the Archiver module | Justin Clarke Casey | 2 | -68/+111 | |
2008-06-10 | Update svn properties. Formatting cleanup. | Jeff Ames | 2 | -13/+12 | |
2008-06-05 | Update svn properties. | Jeff Ames | 1 | -25/+25 | |
2008-06-05 | * refactor: rename now inaccurate textureUuids to assetUuids | Justin Clarke Casey | 1 | -5/+5 | |
* 5000 commits in this repository! | |||||
2008-06-05 | * exprimental: Export and reimport all items within a prim except Objects | Justin Clarke Casey | 4 | -13/+34 | |
* Not yet ready for public use | |||||
2008-06-05 | * Change archiver 'textures' dir back to 'assets' | Justin Clarke Casey | 4 | -7/+7 | |
2008-06-04 | * Dearchive using assets metadata rather than assuming everything is a texture | Justin Clarke Casey | 3 | -19/+199 | |
* However, still not actually archiving anything except textures | |||||
2008-06-04 | Update svn properties. | Jeff Ames | 1 | -129/+129 | |
2008-06-04 | * Start writing out assets metadata file for archiver | Justin Clarke Casey | 2 | -17/+132 | |
* Ignoring it on reload as of yet | |||||
2008-06-04 | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 3 | -68/+68 | |
2008-06-03 | * experimental: archive out and reload textures within a prim's inventory | Justin Clarke Casey | 1 | -0/+9 | |
* no other prim items are archived yet | |||||
2008-06-03 | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 3 | -6/+5 | |
2008-06-02 | * experimental: Once we've received all the required assets from the asset ↵ | Justin Clarke Casey | 1 | -1/+13 | |
service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) | |||||
2008-06-02 | * experimental: Make OpenSim archiver save and reload all prim textures when ↵ | Justin Clarke Casey | 1 | -2/+11 | |
not all faces have the same texture | |||||
2008-06-01 | Update svn properties. | Jeff Ames | 1 | -45/+45 | |