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path: root/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs (follow)
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* * Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey2008-06-271-1/+1
| | | | | | | | extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
* * Put extensions on all assets in an archiveJustin Clarke Casey2008-06-261-5/+5
| | | | | | | * Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
* * Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2008-06-231-1/+0
| | | | | | * This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-101-7/+6
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* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-051-6/+23
| | | | | | * Not yet ready for public use
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-051-4/+4
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* Update svn properties.Jeff Ames2008-06-041-129/+129
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* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-041-0/+129
* Ignoring it on reload as of yet