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My fork of OpenSim for IG and MG, called SledjChisl.
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Region
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Archiver
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AssetsArchiver.cs
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2009-02-10
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
1
-143
/
+0
2009-02-04
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
Mike Mazur
1
-8
/
+8
2008-09-06
Mantis #2133
Melanie Thielker
1
-1
/
+1
2008-09-06
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
1
-6
/
+6
2008-08-30
* Oops, add landmarks to region archive loading/saving
Justin Clarke Casey
1
-1
/
+7
2008-08-18
Formatting cleanup.
Jeff Ames
1
-21
/
+21
2008-07-23
Update svn properties. Formatting cleanup. Remove a compiler warning.
Jeff Ames
1
-1
/
+1
2008-07-21
* minor: change misleading 'all assets found' message to instead tell how man...
Justin Clarke Casey
1
-15
/
+8
2008-07-12
* Elminate most of the debugging log output from the archive commands
Justin Clarke Casey
1
-1
/
+1
2008-06-27
* Experiment with not bothering with a seperate assets metadata file - extrac...
Justin Clarke Casey
1
-1
/
+1
2008-06-26
* Put extensions on all assets in an archive
Justin Clarke Casey
1
-5
/
+5
2008-06-23
* Remove all use of asset.InvType, as outlined in mailing list discussion
Justin Clarke Casey
1
-1
/
+0
2008-06-10
Update svn properties. Formatting cleanup.
Jeff Ames
1
-7
/
+6
2008-06-05
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
1
-6
/
+23
2008-06-05
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
1
-4
/
+4
2008-06-04
Update svn properties.
Jeff Ames
1
-129
/
+129
2008-06-04
* Start writing out assets metadata file for archiver
Justin Clarke Casey
1
-0
/
+129