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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs (follow)
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+2
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * Establish OnOarFileSaved EventManager event and subscribe to that instead ↵Justin Clarke Casey2009-02-021-2/+2
| | | | | | | | | of passing in a waithandle to the archiver * This matches the existing OnOarFileLoaded event * This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day
* * Extend archive save test to check for the presence of the file for the ↵Justin Clarke Casey2009-01-301-2/+3
| | | | | | | | object that was in the scene * Can now pass in a wait handle to ArchiveRegion() if you want same thread signalling that the save has completed
* * Add direct stream loading and saving methods to the archive module.Justin Clarke Casey2009-01-231-11/+17
| | | | | | * The async stream method does not yet signal completion to interested calling code
* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-191-4/+7
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-1/+1
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-271-1/+1
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* * refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey2008-06-161-1/+1
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* * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey2008-05-281-3/+3
| | | | | | | | tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
* * Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2008-05-261-54/+2
| | | | | | | | requesting * No user functionality yet
* * Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey2008-05-261-1/+14
| | | | | | | | prims * no user functionality yet
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-20/+20
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* * Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2008-05-241-0/+6
| | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type
* * Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey2008-05-241-5/+51
| | | | | | | * Not yet reusing serialization module - this will happen in the future * No user functionality yet
* * Plug in stubbed out archiver moduleJustin Clarke Casey2008-05-221-0/+70