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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs (follow)
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* * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey2008-05-281-3/+3
| | | | | | | | tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
* * Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2008-05-261-54/+2
| | | | | | | | requesting * No user functionality yet
* * Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey2008-05-261-1/+14
| | | | | | | | prims * no user functionality yet
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-20/+20
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* * Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2008-05-241-0/+6
| | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type
* * Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey2008-05-241-5/+51
| | | | | | | * Not yet reusing serialization module - this will happen in the future * No user functionality yet
* * Plug in stubbed out archiver moduleJustin Clarke Casey2008-05-221-0/+70