Commit message (Collapse) | Author | Files | Lines | ||
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2008-08-18 | Formatting cleanup. | Jeff Ames | 1 | -27/+27 | |
2008-07-25 | * Remove dumb bug I put in which meant that an archive save would never ↵ | Justin Clarke Casey | 1 | -1/+2 | |
complete if there were any missing assets | |||||
2008-07-13 | * Actually persist restored archives to the database - wasn't actually doing ↵ | Justin Clarke Casey | 1 | -1/+1 | |
this before (doh) * Not quite perfect yet | |||||
2008-07-12 | * Elminate most of the debugging log output from the archive commands | Justin Clarke Casey | 1 | -10/+10 | |
2008-07-08 | * Don't fail the archive operation if exceptions are encountered while ↵ | Justin Clarke Casey | 1 | -34/+42 | |
analyzing prims | |||||
2008-07-06 | * In archiver, scan scripts for embedded asset uuids and save these out | Justin Clarke Casey | 1 | -1/+39 | |
2008-07-06 | * refactor: archiver code clean up so that it's more readable for the next ↵ | Justin Clarke Casey | 1 | -20/+43 | |
functionality addition | |||||
2008-07-04 | * extend archiving asset analysis to clothing | Justin Clarke Casey | 1 | -9/+9 | |
2008-07-04 | * On archiving, analyze body parts and save textures referenced from them | Justin Clarke Casey | 1 | -1/+20 | |
2008-07-04 | * refactor: break out archiver's combined sync-async asset request routine ↵ | Justin Clarke Casey | 1 | -25/+37 | |
ready for analysis of inventory item types other than objects | |||||
2008-07-02 | * Allow archiver to operate even if there are 0 scene objects to save | Justin Clarke Casey | 1 | -15/+13 | |
2008-06-29 | * Save terrain information in archive | Justin Clarke Casey | 1 | -1/+6 | |
* Not yet reloading * Terrain saving will be optional a little further down the line | |||||
2008-06-27 | * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵ | Justin Clarke Casey | 1 | -6/+13 | |
of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs | |||||
2008-06-21 | * archive each object as a separate xml file rather than put them all in one ↵ | Justin Clarke Casey | 1 | -31/+4 | |
single large file * this is being done for reasons of compositionality | |||||
2008-06-18 | Minor formatting cleanup. | Jeff Ames | 1 | -20/+20 | |
2008-06-16 | * Fix a bug in the archiver where I didn't realize a shape still needs its ↵ | Justin Clarke Casey | 1 | -3/+8 | |
default texture as well as its face textures | |||||
2008-06-16 | * Allow archiver to save and load objects within other objects to arbitrary ↵ | Justin Clarke Casey | 1 | -31/+99 | |
levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use | |||||
2008-06-16 | * refactor: Fission ArchiveWriteRequest into prepare and execute classes | Justin Clarke Casey | 1 | -36/+10 | |
2008-06-16 | * Refactor: Break out AssetsRequest to a separate file in the Archiver module | Justin Clarke Casey | 1 | -68/+6 | |
2008-06-05 | * refactor: rename now inaccurate textureUuids to assetUuids | Justin Clarke Casey | 1 | -5/+5 | |
* 5000 commits in this repository! | |||||
2008-06-05 | * exprimental: Export and reimport all items within a prim except Objects | Justin Clarke Casey | 1 | -2/+2 | |
* Not yet ready for public use | |||||
2008-06-04 | * Start writing out assets metadata file for archiver | Justin Clarke Casey | 1 | -17/+3 | |
* Ignoring it on reload as of yet | |||||
2008-06-04 | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 1 | -10/+10 | |
2008-06-03 | * experimental: archive out and reload textures within a prim's inventory | Justin Clarke Casey | 1 | -0/+9 | |
* no other prim items are archived yet | |||||
2008-06-03 | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-02 | * experimental: Once we've received all the required assets from the asset ↵ | Justin Clarke Casey | 1 | -1/+13 | |
service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) | |||||
2008-06-02 | * experimental: Make OpenSim archiver save and reload all prim textures when ↵ | Justin Clarke Casey | 1 | -2/+11 | |
not all faces have the same texture | |||||
2008-05-31 | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 1 | -1/+3 | |
* No user functionality yet | |||||
2008-05-30 | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 1 | -3/+3 | |
2008-05-28 | * Minor: Log message clean up in archiver code | Justin Clarke Casey | 1 | -0/+2 | |
2008-05-28 | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 1 | -6/+4 | |
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it | |||||
2008-05-28 | * Put textures into a separate assets/ directory in the opensim archive | Justin Clarke Casey | 1 | -1/+11 | |
* Fix nre where the asset couldn't be found * Not ready yet | |||||
2008-05-28 | Formatting cleanup. | Jeff Ames | 1 | -34/+34 | |
2008-05-28 | Update svn properties. Fix inconsistent newlines. | Jeff Ames | 1 | -187/+187 | |
2008-05-27 | * Include prims.xml file in archive | Justin Clarke Casey | 1 | -3/+7 | |
2008-05-27 | * Add .jp2 extension to archived textures | Justin Clarke Casey | 1 | -1/+1 | |
2008-05-27 | * Write prim archives out as v7 tar files temporarily for testing purposes - ↵ | Justin Clarke Casey | 1 | -1/+12 | |
not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet | |||||
2008-05-27 | * Implement asynchronous assets request for archiving | Justin Clarke Casey | 1 | -116/+187 | |
* No user functionality yet | |||||
2008-05-26 | * Break out baby archiving code into separate class ready for async asset ↵ | Justin Clarke Casey | 1 | -39/+20 | |
requesting * No user functionality yet | |||||
2008-05-26 | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 1 | -1/+14 | |
prims * no user functionality yet | |||||
2008-05-25 | Update svn properties. Formatting cleanup. | Jeff Ames | 1 | -20/+20 | |
2008-05-24 | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 1 | -0/+6 | |
instead, on the basis that this is less likely to cause confusion with c#'s base object type | |||||
2008-05-24 | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 1 | -5/+51 | |
* Not yet reusing serialization module - this will happen in the future * No user functionality yet | |||||
2008-05-22 | * Plug in stubbed out archiver module | Justin Clarke Casey | 1 | -24/+23 | |
2008-05-20 | Add copyright notices. | Jeff Ames | 1 | -3/+28 | |
Fix spelling typo (Thanks ChrisDown for pointing this out) | |||||
2008-05-11 | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 1 | -2/+0 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
2008-05-09 | Update svn properties. | Jeff Ames | 1 | -48/+48 | |
2008-05-08 | * Some refactorings. | Adam Frisby | 1 | -0/+48 | |
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module. |