Commit message (Collapse) | Author | Files | Lines | ||
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2009-01-30 | * Extend archive save test to check for the presence of the file for the ↵ | Justin Clarke Casey | 1 | -3/+6 | |
object that was in the scene * Can now pass in a wait handle to ArchiveRegion() if you want same thread signalling that the save has completed | |||||
2009-01-23 | * Add direct stream loading and saving methods to the archive module. | Justin Clarke Casey | 1 | -5/+21 | |
* The async stream method does not yet signal completion to interested calling code | |||||
2008-12-30 | * Implement saving of region settings in OAR files | Justin Clarke Casey | 1 | -7/+26 | |
* This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded | |||||
2008-12-26 | * Fixes missing sculpt texture assets from oar files as detailed on mantis ↵ | Teravus Ovares | 1 | -0/+2 | |
2971 by thomax | |||||
2008-12-19 | * refactor: Rename IRegionSerialiser and move into interfaces namespace | Justin Clarke Casey | 1 | -1/+1 | |
2008-11-12 | * refactor: as per a recent opensim-dev thread, rename InnerScene to ↵ | Justin Clarke Casey | 1 | -1/+1 | |
SceneGraph to make it more descriptive of its intended function | |||||
2008-11-07 | * refactor: allocate local ids to prims only when an object is attached to a ↵ | Justin Clarke Casey | 1 | -1/+1 | |
scene | |||||
2008-11-03 | * Use the UUID regex sitting in utils for detection of uuids embedded in scripts | Justin Clarke Casey | 1 | -9/+1 | |
* Replaces the one in the module itself, which had a dumb bug in it anyway | |||||
2008-11-01 | * Introduce an IsAttachment property on the group level (which just returns ↵ | Justin Clarke Casey | 1 | -1/+1 | |
false if the group is already deleted) * This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition | |||||
2008-11-01 | * Fix http://opensimulator.org/mantis/view.php?id=2517 | Justin Clarke Casey | 1 | -1/+6 | |
* Don't save attachments on saving oar, which stops them coming back as ghost prims | |||||
2008-09-09 | Update svn properties, formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2008-09-06 | * This is the fabled LibOMV update with all of the libOMV types from JHurliman | Teravus Ovares | 1 | -16/+16 | |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. | |||||
2008-08-18 | Formatting cleanup. | Jeff Ames | 1 | -27/+27 | |
2008-07-25 | * Remove dumb bug I put in which meant that an archive save would never ↵ | Justin Clarke Casey | 1 | -1/+2 | |
complete if there were any missing assets | |||||
2008-07-13 | * Actually persist restored archives to the database - wasn't actually doing ↵ | Justin Clarke Casey | 1 | -1/+1 | |
this before (doh) * Not quite perfect yet | |||||
2008-07-12 | * Elminate most of the debugging log output from the archive commands | Justin Clarke Casey | 1 | -10/+10 | |
2008-07-08 | * Don't fail the archive operation if exceptions are encountered while ↵ | Justin Clarke Casey | 1 | -34/+42 | |
analyzing prims | |||||
2008-07-06 | * In archiver, scan scripts for embedded asset uuids and save these out | Justin Clarke Casey | 1 | -1/+39 | |
2008-07-06 | * refactor: archiver code clean up so that it's more readable for the next ↵ | Justin Clarke Casey | 1 | -20/+43 | |
functionality addition | |||||
2008-07-04 | * extend archiving asset analysis to clothing | Justin Clarke Casey | 1 | -9/+9 | |
2008-07-04 | * On archiving, analyze body parts and save textures referenced from them | Justin Clarke Casey | 1 | -1/+20 | |
2008-07-04 | * refactor: break out archiver's combined sync-async asset request routine ↵ | Justin Clarke Casey | 1 | -25/+37 | |
ready for analysis of inventory item types other than objects | |||||
2008-07-02 | * Allow archiver to operate even if there are 0 scene objects to save | Justin Clarke Casey | 1 | -15/+13 | |
2008-06-29 | * Save terrain information in archive | Justin Clarke Casey | 1 | -1/+6 | |
* Not yet reloading * Terrain saving will be optional a little further down the line | |||||
2008-06-27 | * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵ | Justin Clarke Casey | 1 | -6/+13 | |
of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs | |||||
2008-06-21 | * archive each object as a separate xml file rather than put them all in one ↵ | Justin Clarke Casey | 1 | -31/+4 | |
single large file * this is being done for reasons of compositionality | |||||
2008-06-18 | Minor formatting cleanup. | Jeff Ames | 1 | -20/+20 | |
2008-06-16 | * Fix a bug in the archiver where I didn't realize a shape still needs its ↵ | Justin Clarke Casey | 1 | -3/+8 | |
default texture as well as its face textures | |||||
2008-06-16 | * Allow archiver to save and load objects within other objects to arbitrary ↵ | Justin Clarke Casey | 1 | -31/+99 | |
levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use | |||||
2008-06-16 | * refactor: Fission ArchiveWriteRequest into prepare and execute classes | Justin Clarke Casey | 1 | -36/+10 | |
2008-06-16 | * Refactor: Break out AssetsRequest to a separate file in the Archiver module | Justin Clarke Casey | 1 | -68/+6 | |
2008-06-05 | * refactor: rename now inaccurate textureUuids to assetUuids | Justin Clarke Casey | 1 | -5/+5 | |
* 5000 commits in this repository! | |||||
2008-06-05 | * exprimental: Export and reimport all items within a prim except Objects | Justin Clarke Casey | 1 | -2/+2 | |
* Not yet ready for public use | |||||
2008-06-04 | * Start writing out assets metadata file for archiver | Justin Clarke Casey | 1 | -17/+3 | |
* Ignoring it on reload as of yet | |||||
2008-06-04 | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 1 | -10/+10 | |
2008-06-03 | * experimental: archive out and reload textures within a prim's inventory | Justin Clarke Casey | 1 | -0/+9 | |
* no other prim items are archived yet | |||||
2008-06-03 | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-02 | * experimental: Once we've received all the required assets from the asset ↵ | Justin Clarke Casey | 1 | -1/+13 | |
service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) | |||||
2008-06-02 | * experimental: Make OpenSim archiver save and reload all prim textures when ↵ | Justin Clarke Casey | 1 | -2/+11 | |
not all faces have the same texture | |||||
2008-05-31 | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 1 | -1/+3 | |
* No user functionality yet | |||||
2008-05-30 | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 1 | -3/+3 | |
2008-05-28 | * Minor: Log message clean up in archiver code | Justin Clarke Casey | 1 | -0/+2 | |
2008-05-28 | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 1 | -6/+4 | |
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it | |||||
2008-05-28 | * Put textures into a separate assets/ directory in the opensim archive | Justin Clarke Casey | 1 | -1/+11 | |
* Fix nre where the asset couldn't be found * Not ready yet | |||||
2008-05-28 | Formatting cleanup. | Jeff Ames | 1 | -34/+34 | |
2008-05-28 | Update svn properties. Fix inconsistent newlines. | Jeff Ames | 1 | -187/+187 | |
2008-05-27 | * Include prims.xml file in archive | Justin Clarke Casey | 1 | -3/+7 | |
2008-05-27 | * Add .jp2 extension to archived textures | Justin Clarke Casey | 1 | -1/+1 | |
2008-05-27 | * Write prim archives out as v7 tar files temporarily for testing purposes - ↵ | Justin Clarke Casey | 1 | -1/+12 | |
not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet | |||||
2008-05-27 | * Implement asynchronous assets request for archiving | Justin Clarke Casey | 1 | -116/+187 | |
* No user functionality yet |