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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs (follow)
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* * Write a simple archive loading test which doesn't actually do any testing ↵Justin Clarke Casey2009-01-231-3/+3
| | | | yet apart from not blow up
* * minor: small tweak to archive save completion log messageJustin Clarke Casey2009-01-231-2/+1
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* * Add direct stream loading and saving methods to the archive module.Justin Clarke Casey2009-01-231-6/+6
| | | | | | * The async stream method does not yet signal completion to interested calling code
* * Implement saving of region settings in OAR filesJustin Clarke Casey2008-12-301-5/+9
| | | | | | | | * This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-191-2/+2
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* * minor: oops, small textual tweakJustin Clarke Casey2008-10-151-1/+1
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* * minor: during opensim archive creation, tell the user that it may take ↵Justin Clarke Casey2008-10-151-1/+4
| | | | some time
* Mantis #2133Melanie Thielker2008-09-061-1/+1
| | | | | | | Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-6/+6
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Formatting cleanup.Jeff Ames2008-08-181-19/+19
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* * minor: change misleading 'all assets found' message to instead tell how ↵Justin Clarke Casey2008-07-211-4/+10
| | | | many were actually located
* * Start compressing archivesJustin Clarke Casey2008-07-121-1/+2
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* * switch terrain archiving to raw32 rather than png to avoid unnecessary ↵Justin Clarke Casey2008-07-071-1/+1
| | | | posterization. Thanks to Adam for the tip.
* * Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2008-07-021-3/+1
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* * Start writing out control file in archive. Only contains version ↵Justin Clarke Casey2008-07-021-1/+31
| | | | information right now.
* * Save terrain information in archiveJustin Clarke Casey2008-06-291-1/+20
| | | | | | | * Not yet reloading * Terrain saving will be optional a little further down the line
* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-271-5/+5
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* * archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey2008-06-211-6/+28
| | | | | | | | single large file * this is being done for reasons of compositionality
* Minor formatting cleanup.Jeff Ames2008-06-181-7/+7
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* Update svn properties.Jeff Ames2008-06-171-73/+73
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* * refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey2008-06-161-0/+73