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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs (follow)
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* * Start compressing archivesJustin Clarke Casey2008-07-121-1/+2
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* * switch terrain archiving to raw32 rather than png to avoid unnecessary ↵Justin Clarke Casey2008-07-071-1/+1
| | | | posterization. Thanks to Adam for the tip.
* * Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2008-07-021-3/+1
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* * Start writing out control file in archive. Only contains version ↵Justin Clarke Casey2008-07-021-1/+31
| | | | information right now.
* * Save terrain information in archiveJustin Clarke Casey2008-06-291-1/+20
| | | | | | | * Not yet reloading * Terrain saving will be optional a little further down the line
* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-271-5/+5
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* * archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey2008-06-211-6/+28
| | | | | | | | single large file * this is being done for reasons of compositionality
* Minor formatting cleanup.Jeff Ames2008-06-181-7/+7
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* Update svn properties.Jeff Ames2008-06-171-73/+73
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* * refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey2008-06-161-0/+73