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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs (unfollow)
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2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-6/+6
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-19/+19
2008-07-21* minor: change misleading 'all assets found' message to instead tell how ↵Justin Clarke Casey1-4/+10
many were actually located
2008-07-12* Start compressing archivesJustin Clarke Casey1-1/+2
2008-07-07* switch terrain archiving to raw32 rather than png to avoid unnecessary ↵Justin Clarke Casey1-1/+1
posterization. Thanks to Adam for the tip.
2008-07-02* Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey1-3/+1
2008-07-02* Start writing out control file in archive. Only contains version ↵Justin Clarke Casey1-1/+31
information right now.
2008-06-29* Save terrain information in archiveJustin Clarke Casey1-1/+20
* Not yet reloading * Terrain saving will be optional a little further down the line
2008-06-27* fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey1-5/+5
of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
2008-06-21* archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey1-6/+28
single large file * this is being done for reasons of compositionality
2008-06-18Minor formatting cleanup.Jeff Ames1-7/+7
2008-06-17Update svn properties.Jeff Ames1-73/+73
2008-06-16* refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey1-83/+73
2008-05-28* Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey1-3/+3
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-26* Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey1-54/+2
requesting * No user functionality yet
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey1-1/+14
prims * no user functionality yet
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames1-20/+20
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey1-0/+6
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey1-5/+51
* Not yet reusing serialization module - this will happen in the future * No user functionality yet
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey1-24/+23
2008-05-20Add copyright notices.Jeff Ames1-3/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+0
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.