Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * experimental: Once we've received all the required assets from the asset ↵ | Justin Clarke Casey | 2008-06-02 | 1 | -1/+13 |
| | | | | service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) | ||||
* | * experimental: Make OpenSim archiver save and reload all prim textures when ↵ | Justin Clarke Casey | 2008-06-02 | 1 | -2/+11 |
| | | | | not all faces have the same texture | ||||
* | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 2008-05-31 | 1 | -1/+3 |
| | | | | | | * No user functionality yet | ||||
* | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 2008-05-30 | 1 | -3/+3 |
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* | * Minor: Log message clean up in archiver code | Justin Clarke Casey | 2008-05-28 | 1 | -0/+2 |
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* | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 2008-05-28 | 1 | -0/+210 |
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it |