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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs (follow)
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* * experimental: Once we've received all the required assets from the asset ↵Justin Clarke Casey2008-06-021-1/+13
| | | | service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread)
* * experimental: Make OpenSim archiver save and reload all prim textures when ↵Justin Clarke Casey2008-06-021-2/+11
| | | | not all faces have the same texture
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-311-1/+3
| | | | | | * No user functionality yet
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-301-3/+3
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* * Minor: Log message clean up in archiver codeJustin Clarke Casey2008-05-281-0/+2
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* * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey2008-05-281-0/+210
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it